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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-27 20:28:35 +01:00
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80e0f85332076c187b80d41fa8a640f5a9bc4309
ppsspp/Common/Vulkan
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Henrik Rydgård b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
..
VulkanContext.cpp
Replace base/logging.h in VulkanContext and parts of native
2020-08-15 19:08:44 +02:00
VulkanContext.h
Replace base/logging.h in VulkanContext and parts of native
2020-08-15 19:08:44 +02:00
VulkanDebug.cpp
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
VulkanDebug.h
Buildfixes
2020-06-22 00:01:31 +02:00
VulkanImage.cpp
Replace base/logging.h in VulkanContext and parts of native
2020-08-15 19:08:44 +02:00
VulkanImage.h
Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
2020-05-06 22:24:10 +02:00
VulkanLoader.cpp
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
VulkanLoader.h
Allow passing in an object name tag when creating framebuffers
2020-08-09 09:36:45 +02:00
VulkanMemory.cpp
Replace base/logging.h in VulkanContext and parts of native
2020-08-15 19:08:44 +02:00
VulkanMemory.h
Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there.
2019-09-29 10:39:12 -07:00
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