Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
7f27f569d7fdff41334f2aaf020c42e10eea12ce
ppsspp/GPU/Debugger
T
History
Unknown W. Brackets 815580533c GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing.  It's useful information.
2020-09-06 14:38:56 -07:00
..
Breakpoints.cpp
Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here).
2020-07-24 00:05:36 +02:00
Breakpoints.h
GPU: Add quick method for debugging.
2017-12-24 18:05:44 -08:00
Debugger.cpp
GE Debugger: Allow relative prim counts.
2018-12-01 15:50:20 -08:00
Debugger.h
GE Debugger: Allow relative prim counts.
2018-12-01 15:50:20 -08:00
Playback.cpp
GE Debugger: Include game ID inside dump file.
2020-09-06 14:38:56 -07:00
Playback.h
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Record.cpp
GE Debugger: Include game ID inside dump file.
2020-09-06 14:38:56 -07:00
Record.h
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
RecordFormat.h
GE Debugger: Include game ID inside dump file.
2020-09-06 14:38:56 -07:00
Stepping.cpp
GE Debugger: Track a counter of prims.
2018-12-01 06:26:35 -08:00
Stepping.h
GE Debugger: Refactor out stepping callback.
2018-09-01 09:41:20 -07:00
Powered by Gitea Version: 1.27.0 Page: 416ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API