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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 00:04:49 +02:00
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7ee4d2d5a1f50eaef08b11a769a915bc06320cd9
ppsspp/Windows/GPU
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Unknown W. Brackets 7ee4d2d5a1 UI: Ask for restart when changing graphics device.
Only for D3D11 and Vulkan.

Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
..
D3D9Context.cpp
Core: Move config enums to separate file.
2018-06-23 10:59:18 -07:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
UI: Ask for restart when changing graphics device.
2018-09-30 00:53:21 -07:00
D3D11Context.h
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
WindowsGLContext.cpp
Core: Track graphics startup failures and cycle.
2018-09-01 19:59:13 -07:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
UI: Ask for restart when changing graphics device.
2018-09-30 00:53:21 -07:00
WindowsVulkanContext.h
Avoid including platform-specific headers in VulkanContext.h
2017-12-18 12:54:25 +01:00
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