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With depth clip off, the software transform dropped a triangle when any vertex was beyond the near or far plane, which is the viewport's own Z range. The GE only drops it when a vertex's screen Z is outside 0..65535 or it's behind the camera, as the software renderer does. Yu-Gi-Oh GX Tag Force's backdrop has a 10000..50000 viewport and vertices past it: with hardware transform off, parts of it were missing (4192 px off the PSP, now 64 like with hardware transform). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>