Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 7df47b336b SoftGPU: Light vectors as one matrix row from the model position
The GE never forms a world position for lighting: the vector to a point
or spot light is the light position minus the world translation, minus
the model position times the world matrix, summed like a matrix row.
gpu/probe exp153-158 (point lights 0.02-20 units away, spot exponents up
to 40, game-like world matrices; exp153 is a Syphon Filter vertex) are
exact, and Syphon Filter (#13568) becomes exact.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..
2026-06-02 14:53:37 +02:00