Files
ppsspp/GPU
Henrik Rydgård bdcf2c5cff Have to invalidate "lastBoundTexture" when binding framebuffers as texture.
Fixes parts of #13431 for D3D11 at least.

Will probably soon get rid of this concept, it's only useful in D3D9/11 and
those are probably not gonna lose much perf if we remove this minor
state caching.
2020-09-20 20:44:18 +02:00
..
2020-09-16 09:20:41 +02:00
2020-08-16 14:48:54 +02:00
2014-09-13 23:51:07 +02:00