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sceFont never looked at flash0:, so a firmware the user installed was ignored and we always fell back to our bundled substitutes - despite the "ignoring NAND" warning suggesting otherwise. It reads flash0:/font now, after the game's own fonts and the classic ms0 override. And if there's nothing in NAND, we unpack just flash0:/font out of the firmware updater on the running disc, which most UMDs carry. That turns "install a firmware first" into something that happens by itself for anyone playing a retail game. EmulatedModelGeneration moves from InstallUpdateScreen into PSARUnpack so both callers pick the same firmware file list. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JvJR8oJNSCimCM9KXVLjfq
153 lines
7.0 KiB
C++
153 lines
7.0 KiB
C++
// Copyright (c) 2026- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <ctime>
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#include <functional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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class Path;
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class IFileSystem;
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// Unpacks the firmware image inside an official PSP updater (PSP/GAME/UPDATE/EBOOT.PBP).
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//
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// The updater's DATA.PSAR is a flat sequence of encrypted, compressed file records. The real
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// updater installs them by executing on the PSP, but the archive can be walked directly - each
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// record carries its own name, sizes and a standard PRX-style encryption header, so all it needs
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// is the KIRK engine and the PRX decrypter we already have.
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//
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// The main use is pulling flash0:/font out of an updater the user supplies, which is why a
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// prefix filter is part of the API rather than something the caller filters afterwards.
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enum class PSARCompression {
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None,
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Zlib,
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KL4E,
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KL3E,
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LZR,
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Unknown,
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};
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const char *PSARCompressionToString(PSARCompression c);
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// PSP hardware revisions, as the updater numbers them. An updater carries one file list per
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// model, so which one you resolve names against decides both what a file is called and whether
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// it's part of that model's firmware at all.
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enum class PSPModelGeneration {
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Any = 0, // Whichever list names a file first. Use this to extract everything.
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PSP_1000 = 1,
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PSP_2000 = 2,
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PSP_3000 = 3,
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PSP_4000 = 4,
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PSP_N1000 = 5, // PSP Go
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PSP_6000 = 6,
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PSP_7000 = 7,
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PSP_9000 = 9,
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PSP_11000 = 11,
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MAX = 12,
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};
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const char *PSPModelGenerationToString(PSPModelGeneration generation);
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// The model we're claiming to be. An updater carries one file list per hardware revision, and
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// anything the chosen model's list doesn't name isn't part of its firmware, so unpacking this
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// one keeps flash0 consistent with what the emulator reports to games.
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PSPModelGeneration EmulatedModelGeneration();
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// Accepts "01g".."12g", a bare number, or "any". Returns false if it's none of those.
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bool PSPModelGenerationFromString(std::string_view name, PSPModelGeneration *generation);
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struct PSARUnpackOptions {
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// Only unpack entries whose name starts with this, e.g. "flash0:/font/". Case insensitive.
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// Empty means everything. Entries whose real name we can't recover are never matched by a
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// non-empty filter.
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std::string prefixFilter;
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// Which model's file list to resolve names against. Anything that model's list doesn't name
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// isn't part of its firmware, and is skipped.
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PSPModelGeneration model = PSPModelGeneration::Any;
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// Walk and report, but don't write any files.
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bool listOnly = false;
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// Log a line per entry. Off by default - an updater holds well over a thousand of them.
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bool verbose = false;
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// Called on the unpacking thread after every entry, with how far through the archive we are
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// (0.0 to 1.0). Unpacking a full firmware takes a while, so a UI wants this.
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std::function<void(float)> progress;
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};
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struct PSARUnpackStats {
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std::string firmwareVersion;
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int entries = 0;
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int directories = 0;
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int written = 0;
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int skippedByFilter = 0;
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int nameTables = 0; // Entries that were file lists rather than files.
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int unnamed = 0; // Short names no file list claimed.
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int otherModel = 0; // Files that belong to a model other than the requested one.
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int failed = 0;
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// How many entries used each compression, indexed by PSARCompression.
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int compressionCounts[6]{};
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};
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// psar points at the DATA.PSAR contents, starting with the "PSAR" magic.
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bool UnpackPSAR(const u8 *psar, size_t psarSize, const Path &outputDir, const PSARUnpackOptions &options, PSARUnpackStats *stats, std::string *error);
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// Finds the firmware image in whatever an updater arrives as and unpacks it:
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// - a downloaded updater EBOOT.PBP, where the archive is its DATA.PSAR
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// - a disc updater's DATA.BIN, which is the same archive without the PBP wrapper
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// - a game ISO/CSO/CHD, which is searched for PSP_GAME/SYSDIR/UPDATE/DATA.BIN
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// The last one is the interesting case: most UMDs carry a firmware updater, so the fonts can come
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// from whatever game the user already has rather than a separate download.
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bool UnpackUpdater(const Path &filename, const Path &outputDir, const PSARUnpackOptions &options, PSARUnpackStats *stats, std::string *error);
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// What a game disc's bundled firmware updater says about itself. All of this comes from the
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// PARAM.SFO and the directory entry next to the archive, so gathering it costs a couple of small
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// reads - no decryption, and the archive itself is never touched.
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struct BundledUpdateInfo {
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bool present = false;
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std::string version; // "6.61". Can be empty even when present, if the SFO is unreadable.
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std::string title; // The updater's full SFO title, e.g. "PSP(tm) Update ver 6.61".
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s64 archiveSize = 0; // Size of DATA.BIN, i.e. how much firmware is in there.
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// When DATA.BIN was written, as Unix UTC seconds. 0 if the disc doesn't record one, which
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// is normal for the shapes that aren't really an ISO.
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s64 mtime = 0;
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// "6.61 (2011-01-25)", or just the version if there's no date. Empty if there's no updater.
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std::string Describe() const;
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};
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// Reads the above out of a disc that's already open, whether that's an ISOFileSystem the caller
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// mounted or the running game's disc0:. pathPrefix is what to stick in front of "PSP_GAME/..." -
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// "/" for a freshly mounted image, "disc0:/" for the meta file system.
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bool ReadBundledUpdateInfo(IFileSystem *fs, std::string_view pathPrefix, BundledUpdateInfo *info);
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// The version string an updater advertises ("6.61"), read from the PARAM.SFO next to it - no
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// decryption needed, so it's cheap enough to check every disc with. Empty if there's no updater.
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std::string ReadUpdaterVersion(const Path &filename);
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// The same three, for the disc mounted as disc0: - i.e. the game that's running. These read
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// through the mounted filesystem instead of opening the image a second time, which also means
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// they work for the shapes that aren't an image at all, like a folder-based "disc".
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//
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// This is the path the font extraction is meant to take: while a game is running, ask whether its
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// disc carries an updater, and if so unpack just flash0:/font out of it.
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bool MountedDiscHasUpdater();
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std::string ReadMountedDiscUpdaterVersion();
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bool UnpackUpdaterFromMountedDisc(const Path &outputDir, const PSARUnpackOptions &options, PSARUnpackStats *stats, std::string *error);
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