Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 00:04:49 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
7d00b6ca90f2c1220cce8a6aca44b4ece9bd97fa
ppsspp/Common/GPU
T
History
Unknown W. Brackets 7d00b6ca90 GLES: Enable/disable clip distance 0.
2021-10-12 20:34:42 -07:00
..
D3D9
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
D3D11
GLES: Check clip/cull distance support.
2021-10-12 20:34:42 -07:00
OpenGL
GLES: Enable/disable clip distance 0.
2021-10-12 20:34:42 -07:00
Vulkan
GLES: Check clip/cull distance support.
2021-10-12 20:34:42 -07:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Draw: Atomically release objects.
2021-10-07 18:22:23 -07:00
thin3d.h
GLES: Check clip/cull distance support.
2021-10-12 20:34:42 -07:00
Powered by Gitea Version: 1.27.0 Page: 550ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API