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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-05 04:05:27 +02:00
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7cb6b11a9580b18095c829eca2b53dfcd89e2d8f
ppsspp/GPU/Directx9
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Henrik Rydgård 08e2d951b4 State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:07:01 +02:00
..
DepalettizeShaderDX9.cpp
Set up the test for D3D9, start fixing stuff.
2020-10-31 18:32:43 +01:00
DepalettizeShaderDX9.h
Set up the test for D3D9, start fixing stuff.
2020-10-31 18:32:43 +01:00
DrawEngineDX9.cpp
State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:07:01 +02:00
DrawEngineDX9.h
More work on detangling the concepts and making things make more sense.
2020-11-08 13:14:23 +01:00
FramebufferManagerDX9.cpp
Delete more unused code
2022-08-03 22:47:31 +02:00
FramebufferManagerDX9.h
Delete more unused code
2022-08-03 22:47:31 +02:00
GPU_DX9.cpp
Remove unnecessary complexity from the D3D9 state cache
2022-07-24 21:26:40 +02:00
GPU_DX9.h
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
ShaderManagerDX9.cpp
State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:07:01 +02:00
ShaderManagerDX9.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
StateMappingDX9.cpp
State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:07:01 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Implement 3D textures for D3D9 as well
2022-07-31 10:43:48 +02:00
TextureCacheDX9.h
Implement 3D textures for D3D9 as well
2022-07-31 10:43:48 +02:00
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