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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-13 06:20:26 +02:00
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7b7e0a34e20a3ee509e420e1eb55a9fac050fcb8
ppsspp/Common/GPU
T
History
Henrik Rydgård 122a0fa1f6 Oops, revert debugging commit
2022-06-19 18:10:27 +02:00
..
D3D9
D3D11: Correct clearing samplers.
2021-10-12 20:34:43 -07:00
D3D11
GPU: Split clip and cull caps.
2021-10-12 20:34:43 -07:00
OpenGL
Oops, revert debugging commit
2022-06-19 18:10:27 +02:00
Vulkan
Work around the Mali stencil discard bug the same way as the Adreno one.
2022-06-18 14:23:09 +02:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Add UI Tint/Saturation settings
2022-02-18 14:23:57 +01:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderWriter.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Workaround for strange driver hang on Raspberry Pi 3.
2022-06-19 16:56:19 +02:00
thin3d.h
Workaround for strange driver hang on Raspberry Pi 3.
2022-06-19 16:56:19 +02:00
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