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Fixes #17030 , or at least improves on it - for optimal performance that big framebuffer used for bloom should be split like in Killzone, but it's not trivial. The regression in 1.14 is fixed with this, at least. I tried it with a few other games with no issues - it seems games are using TexFlush when needed. But let's see if it really is safe to rely on that... There might also be other places we should call DiscardFramebufferCopy in.