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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-05 18:46:18 +02:00
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7a109ebf0b8ad4ef8cd28732b8a515b172e09ca3
ppsspp/GPU
T
History
Henrik Rydgard 780ed765c7 Update dx9sdk (got rid of redundant headers)
2014-09-07 10:45:38 +02:00
..
Common
Support BGRA formats in the debugger previews.
2014-08-24 22:08:28 -07:00
Debugger
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
Directx9
Update dx9sdk (got rid of redundant headers)
2014-09-07 10:45:38 +02:00
GLES
Detect EXT_gpu_shader4 to use bitwise ops pre-3.3.
2014-09-04 00:39:54 -07:00
Null
Add block transfer to null gpu.
2014-08-30 22:14:58 -07:00
Software
Eat cycles during block transfers.
2014-08-30 22:02:28 -07:00
CMakeLists.txt
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ge_constants.h
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GeDisasm.cpp
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GeDisasm.h
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GPU.vcxproj
…
GPU.vcxproj.filters
…
GPUCommon.cpp
fix bracing
2014-08-19 07:04:36 +08:00
GPUCommon.h
Make sure not to leak any enabled vertex arrays.
2014-06-22 21:42:29 -07:00
GPUInterface.h
Fix save status
2014-08-17 16:52:06 +08:00
GPUState.cpp
d3d: Avoid rewriting textures, just swizzle.
2014-08-28 01:20:21 -07:00
GPUState.h
d3d: Avoid rewriting textures, just swizzle.
2014-08-28 01:20:21 -07:00
GPUXbox.vcxproj
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GPUXbox.vcxproj.filters
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Math3D.cpp
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Math3D.h
Math3D: Change the vector swizzlers to return const objects.
2014-08-17 18:39:02 +02:00
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