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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-04 11:45:18 +02:00
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ppsspp/GPU/Directx9
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Henrik Rydgård e0e29a1556 Merge pull request #16197 from hrydgard/more-uniform-optimization
More uniform optimization, fixes
2022-10-12 01:00:27 +02:00
..
DrawEngineDX9.cpp
GPU: Mask away unused bits in framebuf/zbuf ptr.
2022-10-02 20:44:35 -07:00
DrawEngineDX9.h
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
FramebufferManagerDX9.cpp
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
FramebufferManagerDX9.h
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
GPU_DX9.cpp
Unify depth texture and framebuffer fetch checks
2022-09-20 10:47:49 +02:00
GPU_DX9.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
ShaderManagerDX9.cpp
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
ShaderManagerDX9.h
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
StateMappingDX9.cpp
Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps
2022-10-10 18:02:19 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
TextureCacheDX9.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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