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Shows what's actually in PSP/NAND - nothing, a fonts-only partial install, or a full firmware with its version, build date and region - read from flash0:/vsh/etc/version.txt, which is present both in a PSAR-unpacked install and a NAND dumped off hardware. Also offers to install an updater, erase the NAND, and launch the XMB, the last one gated on FirmwareVersionSupportsVSH() since the module patches that get vshmain.prx running are tied to 6.61's offsets. Installing a firmware now erases flash0/flash1/ipl first - two firmwares can't be merged, a file the new one doesn't have would linger and still get loaded. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
================================================================ NOTE: These are legacy instructions for building using ndk-build. We mostly only use this on CI because it's faster than gradle. There might also be some holdouts around still using eclipse. ================================================================ First, build the C++ static library: > cd android > ./ab.sh Or > ./ab.cmd as appropriate. Start Eclipse, import the android directory as an existing project You need to also load the "native" project into your eclipse workspace Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.