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https://github.com/hrydgard/ppsspp.git
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sceKernelUtilsSha1Block* had the same single global context that MD5 did, so it gets the same treatment: state, counters and block buffer now live at ctxAddr in the layout hash/sha1ctx records off hardware. Unlike MD5, SHA-1 does not stream whole blocks through buf, which happens to be what our sha1_update already does - so no fill-in step is needed there. The Tlspl partition range from the last commit was too broad a cut. Hardware says only 1-6 exist, but that recording is from user mode, and BlockAllocatorFromID deliberately maps 8 and 10 to the user partition for a kernel-mode caller - rejecting them outright would have taken that away. The tightened range now applies to user mode only and kernel mode keeps what it had. threads/tls/partition also shows the answer doesn't depend on the compiled SDK version, checked across 1.00 through 6.06, and that partition 5 is accepted - which no test had covered.
291 lines
9.8 KiB
C++
291 lines
9.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/Crypto/md5.h"
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#include "Common/Crypto/sha1.h"
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#include "Common/Data/Random/Rng.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceMd5.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#ifdef USE_CRT_DBG
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#undef new
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#endif
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// Not really sure where these belong - is it worth giving them their own file?
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u32 sceKernelUtilsMt19937Init(u32 ctx, u32 seed) {
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DEBUG_LOG(Log::HLE, "sceKernelUtilsMt19937Init(%08x, %08x)", ctx, seed);
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if (!Memory::IsValidAddress(ctx))
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return -1;
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void *ptr = Memory::GetPointerWriteOrException(ctx);
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// This is made to match the memory layout of a PSP MT structure exactly.
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// Let's just construct it in place with placement new. Elite C++ hackery FTW.
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new (ptr) MersenneTwister(seed);
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return 0;
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}
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u32 sceKernelUtilsMt19937UInt(u32 ctx) {
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VERBOSE_LOG(Log::HLE, "sceKernelUtilsMt19937UInt(%08x)", ctx);
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if (!Memory::IsValidAddress(ctx))
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return -1;
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MersenneTwister *mt = (MersenneTwister *)Memory::GetPointerUnchecked(ctx);
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return mt->R32();
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}
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// The MD5 context lives in the game's own memory, exactly as it does on hardware, so two digests
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// can be in flight at once. Layout confirmed against a real PSP by pspautotests hash/md5ctx:
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// 96 bytes, and the word at offset 16 is never written by the kernel.
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//
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// SHA-1 gets the same treatment further down. Its context is the same size with the same
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// bookkeeping, but note it does not stream whole blocks through buf the way MD5 does.
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struct PSPMd5Context {
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u32_le h[4];
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u32_le pad; // the kernel leaves this one alone
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u16_le usRemains; // bytes currently held in buf
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u16_le usComputed; // stays zero on hardware
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u64_le ullTotalLen; // total bytes fed in so far
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u8 buf[64];
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};
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static void Md5ContextRead(const PSPPointer<PSPMd5Context> &ctx, md5_context *out) {
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for (int i = 0; i < 4; i++) {
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out->state[i] = ctx->h[i];
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}
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u64 total = ctx->ullTotalLen;
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out->total[0] = (u32)total;
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out->total[1] = (u32)(total >> 32);
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memcpy(out->buffer, ctx->buf, sizeof(out->buffer));
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}
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static void Md5ContextWrite(PSPPointer<PSPMd5Context> &ctx, const md5_context *in) {
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for (int i = 0; i < 4; i++) {
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ctx->h[i] = (u32)in->state[i];
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}
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u64 total = (u64)(u32)in->total[0] | ((u64)(u32)in->total[1] << 32);
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ctx->ullTotalLen = total;
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ctx->usRemains = (u16)(total & 0x3F);
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ctx->usComputed = 0;
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ctx.NotifyWrite("Md5Context");
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}
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// Hardware streams every byte through buf on its way into the digest, so after a whole-block
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// update buf holds that block - not just the leftover tail. Our md5 hashes full blocks straight
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// out of the caller's buffer, so reproduce what the PSP would have left behind: the data laid
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// into a 64 byte window at its absolute offset in the stream.
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static void Md5ContextFillBuf(PSPPointer<PSPMd5Context> &ctx, u64 totalBefore, const u8 *data, u32 len) {
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if (len == 0) {
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return;
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}
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if (len >= 64) {
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data += len - 64;
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totalBefore += len - 64;
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len = 64;
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}
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for (u32 i = 0; i < len; i++) {
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ctx->buf[(u32)((totalBefore + i) % 64)] = data[i];
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}
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ctx.NotifyWrite("Md5Context");
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}
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// Init touches only the state and the counters - buf and the pad word are left as they were.
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static int Md5BlockInit(u32 ctxAddr) {
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auto ctx = PSPPointer<PSPMd5Context>::Create(ctxAddr);
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if (!ctx.IsValid())
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return hleLogError(Log::HLE, -1, "bad context address");
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md5_context fresh;
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ppsspp_md5_starts(&fresh);
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for (int i = 0; i < 4; i++) {
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ctx->h[i] = (u32)fresh.state[i];
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}
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ctx->usRemains = 0;
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ctx->usComputed = 0;
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ctx->ullTotalLen = 0;
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ctx.NotifyWrite("Md5Context");
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return hleLogDebug(Log::HLE, 0);
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}
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static int Md5BlockUpdate(u32 ctxAddr, u32 dataPtr, u32 len) {
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auto ctx = PSPPointer<PSPMd5Context>::Create(ctxAddr);
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if (!ctx.IsValid() || !Memory::IsValidRange(dataPtr, len))
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return hleLogError(Log::HLE, -1, "bad address");
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md5_context work;
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Md5ContextRead(ctx, &work);
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u64 totalBefore = ctx->ullTotalLen;
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const u8 *data = Memory::GetPointerWriteUnchecked(dataPtr);
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ppsspp_md5_update(&work, (unsigned char *)data, (int)len);
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Md5ContextWrite(ctx, &work);
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Md5ContextFillBuf(ctx, totalBefore, data, len);
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return hleLogDebug(Log::HLE, 0);
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}
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static int Md5BlockResult(u32 ctxAddr, u32 digestAddr) {
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auto ctx = PSPPointer<PSPMd5Context>::Create(ctxAddr);
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if (!ctx.IsValid() || !Memory::IsValidRange(digestAddr, 16))
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return hleLogError(Log::HLE, -1, "bad address");
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md5_context work;
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Md5ContextRead(ctx, &work);
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ppsspp_md5_finish(&work, Memory::GetPointerWriteUnchecked(digestAddr));
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Md5ContextWrite(ctx, &work);
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return hleLogDebug(Log::HLE, 0);
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}
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static int sceMd5Digest(u32 dataAddr, u32 len, u32 digestAddr) {
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DEBUG_LOG(Log::HLE, "sceMd5Digest(%08x, %d, %08x)", dataAddr, len, digestAddr);
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if (!Memory::IsValidAddress(dataAddr) || !Memory::IsValidAddress(digestAddr))
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return -1;
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ppsspp_md5(Memory::GetPointerWriteUnchecked(dataAddr), (int)len, Memory::GetPointerWriteUnchecked(digestAddr));
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return 0;
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}
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static int sceMd5BlockInit(u32 ctxAddr) {
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return Md5BlockInit(ctxAddr);
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}
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static int sceMd5BlockUpdate(u32 ctxAddr, u32 dataPtr, u32 len) {
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return Md5BlockUpdate(ctxAddr, dataPtr, len);
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}
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static int sceMd5BlockResult(u32 ctxAddr, u32 digestAddr) {
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return Md5BlockResult(ctxAddr, digestAddr);
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}
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int sceKernelUtilsMd5Digest(u32 dataAddr, int len, u32 digestAddr) {
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DEBUG_LOG(Log::HLE, "sceKernelUtilsMd5Digest(%08x, %d, %08x)", dataAddr, len, digestAddr);
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if (!Memory::IsValidAddress(dataAddr) || !Memory::IsValidAddress(digestAddr))
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return -1;
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ppsspp_md5(Memory::GetPointerWriteUnchecked(dataAddr), (int)len, Memory::GetPointerWriteUnchecked(digestAddr));
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return 0;
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}
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int sceKernelUtilsMd5BlockInit(u32 ctxAddr) {
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return Md5BlockInit(ctxAddr);
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}
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int sceKernelUtilsMd5BlockUpdate(u32 ctxAddr, u32 dataPtr, int len) {
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return Md5BlockUpdate(ctxAddr, dataPtr, (u32)len);
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}
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int sceKernelUtilsMd5BlockResult(u32 ctxAddr, u32 digestAddr) {
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return Md5BlockResult(ctxAddr, digestAddr);
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}
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// SHA-1's context, confirmed against a real PSP by pspautotests hash/sha1ctx. Same 96 bytes and
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// same bookkeeping as MD5, but no pad word - and unlike MD5, a whole-block update leaves buf
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// alone rather than copying the block through it, which is what our sha1 does anyway.
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struct PSPSha1Context {
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u32_le h[5];
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u16_le usRemains;
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u16_le usComputed;
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u64_le ullTotalLen;
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u8 buf[64];
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};
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static void Sha1ContextRead(const PSPPointer<PSPSha1Context> &ctx, sha1_context *out) {
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for (int i = 0; i < 5; i++) {
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out->state[i] = ctx->h[i];
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}
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u64 total = ctx->ullTotalLen;
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out->total[0] = (u32)total;
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out->total[1] = (u32)(total >> 32);
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memcpy(out->buffer, ctx->buf, sizeof(out->buffer));
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}
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static void Sha1ContextWrite(PSPPointer<PSPSha1Context> &ctx, const sha1_context *in) {
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for (int i = 0; i < 5; i++) {
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ctx->h[i] = (u32)in->state[i];
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}
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u64 total = (u64)(u32)in->total[0] | ((u64)(u32)in->total[1] << 32);
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ctx->ullTotalLen = total;
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ctx->usRemains = (u16)(total & 0x3F);
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ctx->usComputed = 0;
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memcpy(ctx->buf, in->buffer, sizeof(ctx->buf));
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ctx.NotifyWrite("Sha1Context");
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}
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static int Sha1BlockInit(u32 ctxAddr) {
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auto ctx = PSPPointer<PSPSha1Context>::Create(ctxAddr);
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if (!ctx.IsValid())
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return hleLogError(Log::HLE, -1, "bad context address");
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sha1_context fresh;
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sha1_starts(&fresh);
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for (int i = 0; i < 5; i++) {
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ctx->h[i] = (u32)fresh.state[i];
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}
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ctx->usRemains = 0;
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ctx->usComputed = 0;
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ctx->ullTotalLen = 0;
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ctx.NotifyWrite("Sha1Context");
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return hleLogDebug(Log::HLE, 0);
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}
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int sceKernelUtilsSha1Digest(u32 dataAddr, int len, u32 digestAddr) {
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DEBUG_LOG(Log::HLE, "sceKernelUtilsSha1Digest(%08x, %d, %08x)", dataAddr, len, digestAddr);
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if (!Memory::IsValidAddress(dataAddr) || !Memory::IsValidAddress(digestAddr))
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return -1;
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sha1(Memory::GetPointerWriteUnchecked(dataAddr), (int)len, Memory::GetPointerWriteUnchecked(digestAddr));
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return 0;
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}
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int sceKernelUtilsSha1BlockInit(u32 ctxAddr) {
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return Sha1BlockInit(ctxAddr);
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}
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int sceKernelUtilsSha1BlockUpdate(u32 ctxAddr, u32 dataAddr, int len) {
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auto ctx = PSPPointer<PSPSha1Context>::Create(ctxAddr);
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if (!ctx.IsValid() || !Memory::IsValidRange(dataAddr, len))
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return hleLogError(Log::HLE, -1, "bad address");
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sha1_context work;
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Sha1ContextRead(ctx, &work);
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sha1_update(&work, Memory::GetPointerWriteUnchecked(dataAddr), (int)len);
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Sha1ContextWrite(ctx, &work);
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return hleLogDebug(Log::HLE, 0);
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}
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int sceKernelUtilsSha1BlockResult(u32 ctxAddr, u32 digestAddr) {
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auto ctx = PSPPointer<PSPSha1Context>::Create(ctxAddr);
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if (!ctx.IsValid() || !Memory::IsValidRange(digestAddr, 20))
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return hleLogError(Log::HLE, -1, "bad address");
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sha1_context work;
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Sha1ContextRead(ctx, &work);
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sha1_finish(&work, Memory::GetPointerWriteUnchecked(digestAddr));
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Sha1ContextWrite(ctx, &work);
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return hleLogDebug(Log::HLE, 0);
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}
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const HLEFunction sceMd5[] = {
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{0X19884A15, &WrapI_U<sceMd5BlockInit>, "sceMd5BlockInit", 'i', "x" },
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{0XA30206C2, &WrapI_UUU<sceMd5BlockUpdate>, "sceMd5BlockUpdate", 'i', "xxx"},
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{0X4876AFFF, &WrapI_UU<sceMd5BlockResult>, "sceMd5BlockResult", 'i', "xx" },
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{0X98E31A9E, &WrapI_UUU<sceMd5Digest>, "sceMd5Digest", 'i', "xxx"},
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};
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void Register_sceMd5() {
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RegisterHLEModule("sceMd5", ARRAY_SIZE(sceMd5), sceMd5);
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}
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