The shader depal CLUT8 mode now handles 565, 5551 and 4444 framebuffers
(the format goes in the depal format bits, which this mode didn't fill
before), rebuilding the 16-bit pixel and taking its low or high byte.
This replaces SOCOMClut8Replacement, which assumed the high byte.
- The GE samples a pixel at its corner, the GPU at its center. With u
stepping two bytes per pixel (SOCOM and Bend's games use u = 1 + 2x)
that's a whole byte, so the shader steps back to the corner.
- The CLUT index shift, mask and start are applied, as in the other
depal modes.
- The self-render copy region counted CLUT8's U in pixels, not bytes.
SOCOM, Star Wars: The Force Unleashed and the NPJG90068 dumps improve a
lot. Syphon Filter and Resistance: Retribution now read the right bytes,
which exposes a 16-bit precision difference in their bright pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>