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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-20 17:59:08 +02:00
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759dc25503571e0e28c02458568d35518e3154db
ppsspp/GPU/Directx9
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Henrik Rydgård b84cda2876 Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
..
DrawEngineDX9.cpp
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
DrawEngineDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
FramebufferManagerDX9.cpp
Add support for reading depth buffers to the PackFramebufferSync function.
2022-08-30 00:00:59 +02:00
FramebufferManagerDX9.h
Add support for reading depth buffers to the PackFramebufferSync function.
2022-08-30 00:00:59 +02:00
GPU_DX9.cpp
Merge pull request #15894 from unknownbrackets/debugger
2022-08-24 06:27:31 +02:00
GPU_DX9.h
GPU: Centralize SetDisplayFramebuffer().
2022-08-23 19:29:06 -07:00
ShaderManagerDX9.cpp
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
ShaderManagerDX9.h
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
StateMappingDX9.cpp
Some renaming. Store the BlendState/MaskState.
2022-09-02 21:07:29 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Fix image format when dumping textures.
2022-09-01 15:04:59 +02:00
TextureCacheDX9.h
Fix smoothed depal on GLES. Don't enable filtering if not using.
2022-08-24 13:43:41 +02:00
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