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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-17 16:30:30 +02:00
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74db6d4e266f2ebd1d7b61309eab934c21b60a4c
ppsspp/GPU/Common
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Unknown W. Brackets 74db6d4e26 Load custom shaders from ms0:/PSP/shaders/.
2013-10-12 16:44:46 -07:00
..
GPUDebugInterface.h
Grab the stencil buffer in softgpu debugging.
2013-10-07 00:50:15 -07:00
IndexGenerator.cpp
Forgot that you should never walk arrays with member variables, throws off the MSVC optimizer (probably a pointer aliasing issue)
2013-10-07 21:35:22 +02:00
IndexGenerator.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
PostShader.cpp
Load custom shaders from ms0:/PSP/shaders/.
2013-10-12 16:44:46 -07:00
PostShader.h
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
2013-10-12 02:05:55 +02:00
SplineCommon.h
Try to fix scaling of generated UV texcoords on splines.
2013-09-24 14:14:05 +02:00
TextureDecoder.cpp
Move DXT decoding to GPU/Common/.
2013-09-27 22:46:06 -07:00
TextureDecoder.h
Move some texture deindexing to GPU/Common/.
2013-09-27 22:46:07 -07:00
VertexDecoderCommon.cpp
[gpu] move GetIndexBounds to common
2013-09-16 17:04:06 +02:00
VertexDecoderCommon.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
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