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With alpha above 0.5 the dst factor goes past 1, which 2x alpha in the shader clamps: Super Stardust composites its bloom at alpha 0xFF, doubling the dst, and came out at 1x without the bloom brightening. Same through mode reasoning as for DSTCOLOR + DOUBLESRCALPHA. Also fixes Ford Bold Moves Street Racing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>