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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-15 10:40:01 +01:00
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74178a81069cedb8a9f9bc7cc5e9f337a3a5ef8c
ppsspp/GPU/D3D11
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Henrik Rydgård 5fa79c6871 Merge pull request #22574 from LunaMoo/texture-replacement-indexed
Add's support for indexed textures, luma-only texture replacement
2026-10-15 17:46:17 +02:00
..
D3D11Util.cpp
D3D11: Include CommonWindows.h before the Windows SDK headers
2026-10-14 23:36:45 +02:00
D3D11Util.h
D3D11: Include CommonWindows.h before the Windows SDK headers
2026-10-14 23:36:45 +02:00
DrawEngineD3D11.cpp
D3D11: Include CommonWindows.h before the Windows SDK headers
2026-10-14 23:36:45 +02:00
DrawEngineD3D11.h
D3D11: work on a context that refuses ID3D11DeviceContext1
2026-10-13 02:23:48 +02:00
FramebufferManagerD3D11.cpp
…
FramebufferManagerD3D11.h
…
GPU_D3D11.cpp
D3D11: Re-read the device and context on DeviceRestore
2026-09-29 13:16:59 -06:00
GPU_D3D11.h
…
ShaderManagerD3D11.cpp
D3D11: Include CommonWindows.h before the Windows SDK headers
2026-10-14 23:36:45 +02:00
ShaderManagerD3D11.h
D3D11: Include CommonWindows.h before the Windows SDK headers
2026-10-14 23:36:45 +02:00
StateMappingD3D11.cpp
D3D11: work on a context that refuses ID3D11DeviceContext1
2026-10-13 02:23:48 +02:00
StateMappingD3D11.h
Compute FIXA/FIXB blends like the GE
2026-10-09 09:09:36 +02:00
TextureCacheD3D11.cpp
Texture replacement: Color indexed replacements on the GPU
2026-10-15 11:05:12 +02:00
TextureCacheD3D11.h
Split ApplyTexture into ApplyTexture and ApplySampler
2026-07-16 17:45:22 +02:00
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