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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-04 10:15:27 +02:00
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72a5719459830b05264d687f33ecde3cef3276ea
ppsspp/Windows/GPU
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Henrik Rydgård cd1d73436d Vulkan: Recreate the swapchain if we get too many "out of date" frames.
Should help an issue on my Linux laptop with Intel GPU.
2020-06-22 00:45:05 +02:00
..
D3D9Context.cpp
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Windows: Fix GL reinit on backend switch.
2020-05-09 12:20:42 -07:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Vulkan: Recreate the swapchain if we get too many "out of date" frames.
2020-06-22 00:45:05 +02:00
WindowsVulkanContext.h
Vulkan: Recreate the swapchain if we get too many "out of date" frames.
2020-06-22 00:45:05 +02:00
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