Files
ppsspp/UI/GPUDriverTestScreen.h
T
Henrik Rydgård 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00

44 lines
1.3 KiB
C++

#pragma once
#include "Common/System/Display.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/UI/UI.h"
#include "Common/LogManager.h"
#include "UI/MiscScreens.h"
#include "thin3d/thin3d.h"
class GPUDriverTestScreen : public UIDialogScreenWithBackground {
public:
GPUDriverTestScreen();
~GPUDriverTestScreen();
void CreateViews() override;
void render() override;
private:
void DiscardTest();
Draw::ShaderModule *discardFragShader_ = nullptr;
Draw::Pipeline *discardWriteDepthStencil_ = nullptr;
Draw::Pipeline *discardWriteDepth_ = nullptr;
Draw::Pipeline *discardWriteStencil_ = nullptr;
// Stencil test, with and without DepthAlways
Draw::Pipeline *drawTestStencilEqual_ = nullptr;
Draw::Pipeline *drawTestStencilNotEqual_ = nullptr;
Draw::Pipeline *drawTestStencilEqualDepthAlways_ = nullptr;
Draw::Pipeline *drawTestStencilNotEqualDepthAlways_ = nullptr;
// Depth tests with and without StencilAlways
Draw::Pipeline *drawTestStencilAlwaysDepthLessEqual_ = nullptr;
Draw::Pipeline *drawTestStencilAlwaysDepthGreater_ = nullptr;
Draw::Pipeline *drawTestDepthLessEqual_ = nullptr;
Draw::Pipeline *drawTestDepthGreater_ = nullptr;
Draw::SamplerState *samplerNearest_ = nullptr;
UI::TabHolder *tabHolder_ = nullptr;
};