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preserve-emulation
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ppsspp
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71a34d4ffc2eef88affd84f23f9021ec2c431d9f
ppsspp
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GPU
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Directx9
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Henrik Rydgård
880379c15d
Extract some minor changes from
#17497
2023-06-12 20:20:06 +02:00
..
DrawEngineDX9.cpp
Extract some minor changes from
#17497
2023-06-12 20:20:06 +02:00
DrawEngineDX9.h
Extract some minor changes from
#17497
2023-06-12 20:20:06 +02:00
FramebufferManagerDX9.cpp
…
FramebufferManagerDX9.h
…
GPU_DX9.cpp
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
GPU_DX9.h
…
ShaderManagerDX9.cpp
Merge the tex "ubershader" uniforms into one for convenience
2023-05-25 10:19:01 +02:00
ShaderManagerDX9.h
GPU: Correct some missing override specifiers.
2023-02-26 15:58:58 -08:00
StateMappingDX9.cpp
Don't cache render target copies for shader blending, only cache copies for overlap
2023-05-11 12:04:29 +02:00
StateMappingDX9.h
…
TextureCacheDX9.cpp
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
TextureCacheDX9.h
…