mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-12 17:19:28 +01:00
With 2048, God of War filled the queue often enough that the emulation thread spent a fifth of its drawing time waiting for room. With 8192 it stays ahead of the drawing threads: about 6% less wall time there (with eight drawing threads), and the same in Wipeout. Larger made no difference. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.