Files
ppsspp/UI/GameScreen.cpp
T
Henrik Rydgård 7712cf5331 When deleting important files like savedata or games, move to trash.
This currently only works on Windows, where it changes the Delete button
to "Move to trash".
2025-04-10 09:02:44 +02:00

659 lines
24 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "ppsspp_config.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/File/FileUtil.h"
#include "Common/StringUtils.h"
#include "Common/System/System.h"
#include "Common/System/OSD.h"
#include "Common/System/Request.h"
#include "Common/System/NativeApp.h"
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/Loaders.h"
#include "Core/Util/GameDB.h"
#include "Core/HLE/Plugins.h"
#include "Core/Util/RecentFiles.h"
#include "UI/OnScreenDisplay.h"
#include "UI/CwCheatScreen.h"
#include "UI/EmuScreen.h"
#include "UI/GameScreen.h"
#include "UI/GameSettingsScreen.h"
#include "UI/GameInfoCache.h"
#include "UI/MiscScreens.h"
#include "UI/MainScreen.h"
#include "UI/BackgroundAudio.h"
#include "UI/SavedataScreen.h"
#include "Core/Reporting.h"
GameScreen::GameScreen(const Path &gamePath, bool inGame) : UIDialogScreenWithGameBackground(gamePath), inGame_(inGame) {
g_BackgroundAudio.SetGame(gamePath);
System_PostUIMessage(UIMessage::GAME_SELECTED, gamePath.ToString());
}
GameScreen::~GameScreen() {
if (CRC32string == "...") {
Reporting::CancelCRC();
}
System_PostUIMessage(UIMessage::GAME_SELECTED, "");
}
template <typename I> std::string int2hexstr(I w, size_t hex_len = sizeof(I) << 1) {
static const char* digits = "0123456789ABCDEF";
std::string rc(hex_len, '0');
for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4)
rc[i] = digits[(w >> j) & 0x0f];
return rc;
}
void GameScreen::update() {
UIScreen::update();
// Has the user requested a CRC32?
if (CRC32string == "...") {
// Wait until the CRC32 is ready. It might take time on some devices.
if (Reporting::HasCRC(gamePath_)) {
uint32_t crcvalue = Reporting::RetrieveCRC(gamePath_);
CRC32string = int2hexstr(crcvalue);
if (tvCRC_) {
tvCRC_->SetVisibility(UI::V_VISIBLE);
tvCRC_->SetText(CRC32string);
}
if (tvCRCCopy_) {
tvCRCCopy_->SetVisibility(UI::V_VISIBLE);
}
if (btnCalcCRC_) {
btnCalcCRC_->SetVisibility(UI::V_GONE);
}
}
}
}
void GameScreen::CreateViews() {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::BG);
auto di = GetI18NCategory(I18NCat::DIALOG);
auto ga = GetI18NCategory(I18NCat::GAME);
// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
bool fileTypeSupportCRC = false;
if (info) {
switch (info->fileType) {
case IdentifiedFileType::PSP_PBP:
case IdentifiedFileType::PSP_PBP_DIRECTORY:
case IdentifiedFileType::PSP_ISO_NP:
case IdentifiedFileType::PSP_ISO:
fileTypeSupportCRC = true;
break;
default:
break;
}
}
leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(10, 10, 110, NONE));
LinearLayout *mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
mainGameInfo->SetSpacing(3.0f);
// Need an explicit size here because homebrew uses screenshots as icons.
badgeHolder->Add(new GameIconView(gamePath_, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0))));
badgeHolder->Add(mainGameInfo);
leftColumn->Add(badgeHolder);
LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
leftColumn->Add(infoLayout);
// TODO: Add non-translated title here if available in gameDB.
tvTitle_ = mainGameInfo->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvTitle_->SetShadow(true);
tvID_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvID_->SetShadow(true);
tvRegion_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvRegion_->SetShadow(true);
tvGameSize_ = mainGameInfo->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvGameSize_->SetShadow(true);
// This one doesn't need to be updated.
infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true);
tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvSaveDataSize_->SetShadow(true);
tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvInstallDataSize_->SetShadow(true);
tvInstallDataSize_->SetVisibility(V_GONE);
tvPlayTime_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvPlayTime_->SetShadow(true);
tvPlayTime_->SetVisibility(V_GONE);
LinearLayout *crcHoriz = infoLayout->Add(new LinearLayout(ORIENT_HORIZONTAL));
if (fileTypeSupportCRC) {
// CRC button makes sense.
tvCRC_ = crcHoriz->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(0.0, G_VCENTER)));
tvCRC_->SetShadow(true);
Visibility crcVisibility = Reporting::HasCRC(gamePath_) ? V_VISIBLE : V_GONE;
tvCRC_->SetVisibility(crcVisibility);
if (System_GetPropertyBool(SYSPROP_HAS_TEXT_CLIPBOARD)) {
tvCRCCopy_ = crcHoriz->Add(new Button(di->T("Copy to clipboard"), new LinearLayoutParams(0.0, G_VCENTER)));
tvCRCCopy_->OnClick.Add([this](UI::EventParams &) {
u32 crc = Reporting::RetrieveCRC(gamePath_);
char buffer[16];
snprintf(buffer, sizeof(buffer), "%08X", crc);
System_CopyStringToClipboard(buffer);
// Success indication. Not worth a translatable string.
g_OSD.Show(OSDType::MESSAGE_SUCCESS, buffer, 1.0f);
return UI::EVENT_DONE;
});
tvCRCCopy_->SetVisibility(crcVisibility);
tvCRCCopy_->SetScale(0.82f);
} else {
tvCRCCopy_ = nullptr;
}
}
tvVerified_ = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvVerified_->SetVisibility(UI::V_GONE);
tvVerified_->SetSquishy(true);
// Show plugin info, if any. Later might add checkboxes.
auto plugins = HLEPlugins::FindPlugins(info->id, g_Config.sLanguageIni);
if (!plugins.empty()) {
auto sy = GetI18NCategory(I18NCat::SYSTEM);
infoLayout->Add(new TextView(sy->T("Plugins"), ALIGN_LEFT, true));
for (const auto &plugin : plugins) {
infoLayout->Add(new TextView(ApplySafeSubstitutions("* %1", plugin.name), ALIGN_LEFT, true));
}
}
} else {
tvTitle_ = nullptr;
tvID_ = nullptr;
tvGameSize_ = nullptr;
tvSaveDataSize_ = nullptr;
tvInstallDataSize_ = nullptr;
tvRegion_ = nullptr;
tvPlayTime_ = nullptr;
tvCRC_ = nullptr;
tvCRCCopy_ = nullptr;
tvVerified_ = nullptr;
}
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(rightColumn);
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
rightColumnItems->SetSpacing(0.0f);
rightColumn->Add(rightColumnItems);
if (!inGame_) {
rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay);
}
btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings")));
btnGameSettings_->OnClick.Handle(this, &GameScreen::OnGameSettings);
btnDeleteGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Delete Game Config")));
btnDeleteGameConfig_->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
if (inGame_)
btnDeleteGameConfig_->SetEnabled(false);
btnCreateGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Create Game Config")));
btnCreateGameConfig_->OnClick.Handle(this, &GameScreen::OnCreateConfig);
if (inGame_)
btnCreateGameConfig_->SetEnabled(false);
btnGameSettings_->SetVisibility(V_GONE);
btnDeleteGameConfig_->SetVisibility(V_GONE);
btnCreateGameConfig_->SetVisibility(V_GONE);
btnDeleteSaveData_ = new Choice(ga->T("Delete Save Data"));
rightColumnItems->Add(btnDeleteSaveData_)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
btnDeleteSaveData_->SetVisibility(V_GONE);
otherChoices_.clear();
// Don't want to be able to delete the game while it's running.
Choice *deleteChoice = rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Delete Game"))));
deleteChoice->OnClick.Handle(this, &GameScreen::OnDeleteGame);
if (inGame_) {
deleteChoice->SetEnabled(false);
}
if (System_GetPropertyBool(SYSPROP_CAN_CREATE_SHORTCUT)) {
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Create Shortcut"))))->OnClick.Add([=](UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
// TODO: Should we block on Ready?
System_CreateGameShortcut(gamePath_, info->GetTitle());
}
return UI::EVENT_DONE;
});
}
// TODO: This is synchronous, bad!
if (g_recentFiles.ContainsFile(gamePath_.ToString())) {
Choice *removeButton = rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Remove From Recent"))));
removeButton->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
if (inGame_) {
removeButton->SetEnabled(false);
}
}
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
rightColumnItems->Add(AddOtherChoice(new Choice(di->T("Show in folder"))))->OnClick.Add([this](UI::EventParams &e) {
System_ShowFileInFolder(gamePath_);
return UI::EVENT_DONE;
});
}
if (g_Config.bEnableCheats) {
auto pa = GetI18NCategory(I18NCat::PAUSE);
rightColumnItems->Add(AddOtherChoice(new Choice(pa->T("Cheats"))))->OnClick.Handle(this, &GameScreen::OnCwCheat);
}
btnSetBackground_ = rightColumnItems->Add(new Choice(ga->T("Use UI background")));
btnSetBackground_->OnClick.Handle(this, &GameScreen::OnSetBackground);
btnSetBackground_->SetVisibility(V_GONE);
isHomebrew_ = info && info->region > GAMEREGION_COUNT;
if (fileTypeSupportCRC && !isHomebrew_ && !Reporting::HasCRC(gamePath_) ) {
btnCalcCRC_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), I18NCat::NONE));
btnCalcCRC_->OnClick.Handle(this, &GameScreen::OnDoCRC32);
} else {
btnCalcCRC_ = nullptr;
}
}
UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) {
otherChoices_.push_back(choice);
// While loading.
choice->SetVisibility(UI::V_GONE);
return choice;
}
UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO);
if (!info->Ready(GameInfoFlags::PARAM_SFO)) {
return UI::EVENT_SKIPPED;
}
g_Config.createGameConfig(info->id);
g_Config.saveGameConfig(info->id, info->GetTitle());
info->hasConfig = true;
screenManager()->topScreen()->RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e) {
auto di = GetI18NCategory(I18NCat::DIALOG);
const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN);
screenManager()->push(
new PromptScreen(gamePath_, di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"),
[this](bool result) {
if (result) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO);
if (!info->Ready(GameInfoFlags::PARAM_SFO)) {
return;
}
g_Config.deleteGameConfig(info->id);
info->hasConfig = false;
screenManager()->RecreateAllViews();
}
}));
return UI::EVENT_DONE;
}
ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
ScreenRenderFlags flags = UIScreen::render(mode);
auto ga = GetI18NCategory(I18NCat::GAME);
Draw::DrawContext *draw = screenManager()->getDrawContext();
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(draw, gamePath_, GameInfoFlags::BG | GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE);
if (tvTitle_) {
tvTitle_->SetText(info->GetTitle());
}
if (info->Ready(GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE)) {
char temp[256];
if (tvGameSize_) {
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("Game"), NiceSizeFormat(info->gameSizeOnDisk).c_str());
if (info->gameSizeUncompressed != info->gameSizeOnDisk) {
size_t len = strlen(temp);
snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info->gameSizeUncompressed).c_str());
}
tvGameSize_->SetText(temp);
}
if (tvSaveDataSize_) {
if (info->saveDataSize > 0) {
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info->saveDataSize).c_str());
tvSaveDataSize_->SetText(temp);
} else {
tvSaveDataSize_->SetVisibility(UI::V_GONE);
}
}
if (info->installDataSize > 0 && tvInstallDataSize_) {
snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB"));
tvInstallDataSize_->SetText(temp);
tvInstallDataSize_->SetVisibility(UI::V_VISIBLE);
}
}
if (tvRegion_) {
if (info->region >= 0 && info->region < GAMEREGION_COUNT && info->region != GAMEREGION_OTHER) {
static const char *regionNames[GAMEREGION_COUNT] = {
"Japan",
"USA",
"Europe",
"Hong Kong",
"Asia",
"Korea"
};
tvRegion_->SetText(ga->T(regionNames[info->region]));
} else if (info->region > GAMEREGION_COUNT) {
tvRegion_->SetText(ga->T("Homebrew"));
}
}
if (tvPlayTime_) {
std::string str;
if (g_Config.TimeTracker().GetPlayedTimeString(info->id, &str)) {
tvPlayTime_->SetText(str);
tvPlayTime_->SetVisibility(UI::V_VISIBLE);
}
}
if (tvCRC_ && Reporting::HasCRC(gamePath_)) {
auto rp = GetI18NCategory(I18NCat::REPORTING);
uint32_t crcVal = Reporting::RetrieveCRC(gamePath_);
std::string crc = StringFromFormat("%08X", crcVal);
tvCRC_->SetText(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc));
tvCRC_->SetVisibility(UI::V_VISIBLE);
if (tvCRCCopy_) {
tvCRCCopy_->SetVisibility(UI::V_VISIBLE);
}
// Let's check the CRC in the game database, looking up the ID and also matching the crc.
std::vector<GameDBInfo> dbInfos;
if (tvVerified_ && info->Ready(GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
bool found = false;
for (auto &dbInfo : dbInfos) {
if (dbInfo.crc == crcVal) {
found = true;
}
}
if (found) {
tvVerified_->SetText(ga->T("ISO OK according to the ReDump project"));
tvVerified_->SetLevel(NoticeLevel::SUCCESS);
tvVerified_->SetVisibility(UI::V_VISIBLE);
} else {
// Like the other messages below, disabled until we have a database we have confidence in.
// tvVerified_->SetText(ga->T("CRC checksum does not match, bad or modified ISO"));
// tvVerified_->SetLevel(NoticeLevel::ERROR);
tvVerified_->SetVisibility(UI::V_GONE);
}
} else if (tvVerified_) {
// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::WARN);
tvVerified_->SetVisibility(UI::V_GONE);
}
} else if (!isHomebrew_) {
GameDBInfo dbInfo;
if (tvVerified_) {
std::vector<GameDBInfo> dbInfos;
if (info->Ready(GameInfoFlags::PARAM_SFO) && !g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::WARN);
} else if (info->Ready(GameInfoFlags::UNCOMPRESSED_SIZE) && info->gameSizeUncompressed != 0) { // don't do this check if info still pending
bool found = false;
for (auto &dbInfo : dbInfos) {
// TODO: Doesn't take CSO/CHD into account.
if (info->gameSizeUncompressed == dbInfo.size) {
found = true;
}
}
if (!found) {
// tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::ERROR);
// INFO_LOG(Log::Loader, "File size %d not matching game DB", (int)info->gameSizeUncompressed);
} else {
tvVerified_->SetText(ga->T("Click \"Calculate CRC\" to verify ISO"));
tvVerified_->SetVisibility(UI::V_VISIBLE);
tvVerified_->SetLevel(NoticeLevel::INFO);
}
}
}
}
if (tvID_) {
tvID_->SetText(ReplaceAll(info->id_version, "_", " v"));
}
if (!info->id.empty()) {
btnGameSettings_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
btnDeleteGameConfig_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
btnCreateGameConfig_->SetVisibility(info->hasConfig ? UI::V_GONE : UI::V_VISIBLE);
if (info->saveDataSize) {
btnDeleteSaveData_->SetVisibility(UI::V_VISIBLE);
}
if (info->pic0.texture || info->pic1.texture) {
btnSetBackground_->SetVisibility(UI::V_VISIBLE);
}
}
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
// At this point, the above buttons won't become visible. We can show these now.
for (UI::Choice *choice : otherChoices_) {
choice->SetVisibility(UI::V_VISIBLE);
}
}
return flags;
}
UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) {
screenManager()->push(new CwCheatScreen(gamePath_));
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnDoCRC32(UI::EventParams& e) {
CRC32string = "...";
Reporting::QueueCRC(gamePath_);
if (btnCalcCRC_) {
btnCalcCRC_->SetEnabled(false);
}
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
TriggerFinish(DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) {
screenManager()->switchScreen(new EmuScreen(gamePath_));
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
if (info && info->Ready(GameInfoFlags::PARAM_SFO)) {
std::string discID = info->GetParamSFO().GetValueString("DISC_ID");
if ((discID.empty() || !info->disc_total) && gamePath_.FilePathContainsNoCase("PSP/GAME/"))
discID = g_paramSFO.GenerateFakeID(gamePath_);
screenManager()->push(new GameSettingsScreen(gamePath_, discID, true));
}
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::SIZE);
if (info) {
// Check that there's any savedata to delete
if (info->saveDataSize) {
const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN);
auto di = GetI18NCategory(I18NCat::DIALOG);
screenManager()->push(
new PromptScreen(gamePath_, di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"),
std::bind(&GameScreen::CallbackDeleteSaveData, this, std::placeholders::_1)));
}
}
RecreateViews();
return UI::EVENT_DONE;
}
void GameScreen::CallbackDeleteSaveData(bool yes) {
if (yes) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
info->DeleteAllSaveData();
info->saveDataSize = 0;
info->installDataSize = 0;
}
}
UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
auto di = GetI18NCategory(I18NCat::DIALOG);
std::string prompt;
prompt = di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this.");
prompt += "\n\n" + gamePath_.ToVisualString(g_Config.memStickDirectory.c_str());
const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN);
screenManager()->push(
new PromptScreen(gamePath_, prompt, trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"),
std::bind(&GameScreen::CallbackDeleteGame, this, std::placeholders::_1)));
}
return UI::EVENT_DONE;
}
void GameScreen::CallbackDeleteGame(bool yes) {
if (yes) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
info->Delete();
g_gameInfoCache->Clear();
screenManager()->switchScreen(new MainScreen());
}
}
UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) {
g_recentFiles.Remove(gamePath_.ToString());
screenManager()->switchScreen(new MainScreen());
return UI::EVENT_DONE;
}
class SetBackgroundPopupScreen : public PopupScreen {
public:
SetBackgroundPopupScreen(std::string_view title, const Path &gamePath)
: PopupScreen(title), gamePath_(gamePath) {
timeStart_ = time_now_d();
}
const char *tag() const override { return "SetBackgroundPopup"; }
protected:
bool FillVertical() const override { return false; }
bool ShowButtons() const override { return false; }
void CreatePopupContents(UI::ViewGroup *parent) override;
void update() override;
private:
Path gamePath_;
double timeStart_;
double timeDone_ = 0.0;
enum class Status {
PENDING,
DELAY,
DONE,
};
Status status_ = Status::PENDING;
};
void SetBackgroundPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
auto ga = GetI18NCategory(I18NCat::GAME);
parent->Add(new UI::TextView(ga->T("One moment please..."), ALIGN_LEFT | ALIGN_VCENTER, false, new UI::LinearLayoutParams(UI::Margins(10, 0, 10, 10))));
}
void SetBackgroundPopupScreen::update() {
PopupScreen::update();
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::BG);
if (status_ == Status::PENDING && info->Ready(GameInfoFlags::BG)) {
GameInfoTex *pic = nullptr;
if (info->pic1.dataLoaded && info->pic1.data.size()) {
pic = &info->pic1;
} else if (info->pic0.dataLoaded && info->pic0.data.size()) {
pic = &info->pic0;
}
if (pic) {
const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png";
File::WriteStringToFile(false, pic->data, bgPng);
}
UIBackgroundShutdown();
// It's worse if it flickers, stay open for at least 1s.
timeDone_ = timeStart_ + 1.0;
status_ = Status::DELAY;
}
if (status_ == Status::DELAY && timeDone_ <= time_now_d()) {
TriggerFinish(DR_OK);
status_ = Status::DONE;
}
}
UI::EventReturn GameScreen::OnSetBackground(UI::EventParams &e) {
auto ga = GetI18NCategory(I18NCat::GAME);
// This popup is used to prevent any race condition:
// g_gameInfoCache may take time to load the data, and a crash could happen if they exit before then.
SetBackgroundPopupScreen *pop = new SetBackgroundPopupScreen(ga->T("Setting Background"), gamePath_);
if (e.v)
pop->SetPopupOrigin(e.v);
screenManager()->push(pop);
return UI::EVENT_DONE;
}