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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 70d138804f SoftGPU: Take the 1:1 sprite fast path's texels at pixel centers
The GE samples a pixel's texture coordinates at its center, so a 1:1 sprite
starting at u0 shows texel floor(u0 + 0.5) first (floor(u0 - 0.5) when
mirrored). The fast path truncated u0, half a texel off for fractional UVs.
Measured with gpu/probe; integer UVs are unaffected.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:42 -06:00
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2026-06-02 14:53:37 +02:00