mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-14 15:00:30 +02:00
The GE samples a pixel's texture coordinates at its center, so a 1:1 sprite starting at u0 shows texel floor(u0 + 0.5) first (floor(u0 - 0.5) when mirrored). The fast path truncated u0, half a texel off for fractional UVs. Measured with gpu/probe; integer UVs are unaffected. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>