Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-13 09:39:33 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
70ce76a8d552af8e840338f4437edde2a4dfa66f
ppsspp/GPU/D3D11
T
History
Henrik Rydgård 0f12d44e59 Remove some unused/unnecessary code
2022-12-03 12:05:10 +01:00
..
D3D11Util.cpp
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
D3D11Util.h
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
2022-12-01 19:15:38 +01:00
DrawEngineD3D11.h
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
2022-12-01 19:15:38 +01:00
FramebufferManagerD3D11.cpp
Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
FramebufferManagerD3D11.h
Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
GPU_D3D11.cpp
Remove some unused/unnecessary code
2022-12-03 12:05:10 +01:00
GPU_D3D11.h
Remove some unused/unnecessary code
2022-12-03 12:05:10 +01:00
ShaderManagerD3D11.cpp
Crashfix the other backends
2022-12-02 13:49:28 +01:00
ShaderManagerD3D11.h
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
StateMappingD3D11.cpp
GPU: Avoid enabling depth test pointlessly.
2022-11-08 20:06:08 -08:00
StateMappingD3D11.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp
GE Debugger: Allow reading tex on D3D11.
2022-10-23 22:01:50 -07:00
TextureCacheD3D11.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
Powered by Gitea Version: 28.3.0 Page: 660ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API