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The near-plane clipper's new vertices get their texture coordinates with the same float24 arithmetic as their position, not a float lerp. Fixes the texel ties under a clipped fan in a GTA frame dump (gpu/probe exp136; clipped colors and fog still differ). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.