Files
ppsspp/Core/HLE/sceNetInet.cpp
T
2025-01-05 20:43:29 +01:00

1400 lines
57 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#if __linux__ || __APPLE__ || defined(__OpenBSD__)
#include <unistd.h>
#include <sys/types.h>
#include <sys/mman.h>
#include <fcntl.h>
#endif
#include "Common/Net/Resolve.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/Config.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MemMapHelpers.h"
#include "Core/HLE/proAdhoc.h"
#include "Core/HLE/sceNet.h"
#include "Core/HLE/sceNetInet.h"
#include <iostream>
#include <shared_mutex>
#include "Core/HLE/sceNp.h"
#include "Core/Reporting.h"
// TODO: move Core/Net
#include "Core/Net/InetCommon.h"
#include "Core/Net/InetSocket.h"
#include "Core/Util/PortManager.h"
#define SCENET Log::sceNet
#if PPSSPP_PLATFORM(SWITCH) && !defined(INADDR_NONE)
// Missing toolchain define
#define INADDR_NONE 0xFFFFFFFF
#elif PPSSPP_PLATFORM(WINDOWS)
#pragma comment(lib, "ws2_32.lib")
#define close closesocket
#define ERROR_WHEN_NONBLOCKING_CALL_OCCURS WSAEWOULDBLOCK
using netBufferType = char;
#else
#define ERROR_WHEN_NONBLOCKING_CALL_OCCURS EWOULDBLOCK
#include <ifaddrs.h>
using netBufferType = void;
#endif
// TODO: socket domain
// TODO: socket level
// TODO: ignore reuseaddr (option)
// TODO: ignore port (option)
// TODO: ignore SO_NOSIGPIPE
// TODO: timeouts (PSP_NET_INET_SO_SNDTIMEO)
/**
* @file sceNetInet.cpp
*
* @brief A shim for SceNetInet functions to operate over native POSIX sockets. These POSIX socket implementations are
* largely standarized and consistent between platforms with the exception of Windows which uses Winsock2 which itself
* is similar enough.
*
* Glossary:
* - Inet: Anything with is prefaced with Inet, regardless of case, is the PSP variant of the function / structure / etc.
*
* Standards:
* - C++-style implementations are preferred over C-style implementations when applicable (see SceFdSetOperations) for
* an example which implements fd_set and FD_* functions using C++-style code.
* - The last error is implemented within SceNetInet itself and is not a direct passthrough from the platforms errno
* implementation.
* - Invalid arguments (unmapped sockets, invalid options / flags etc) are mapped to EINVAL.
* - Invalid memory regions are mapped to EFAULT.
* - hleLogError should be used to return errors.
* - hleLogSuccess* should be used to return success, with optional messages. These message formattings have > 0
* overhead so be mindful of their usage.
* - SceNetInet must have SetLastError called in all error cases <b>except</b> when SceNetInet itself is not initialized.
* - DEBUG_LOG should be used where it makes sense.
* - Comments must be left to indicate the intent of each section of each function. The comments should be short and
* concise while not mentioning any specific games or similar in particular. Mention the constraints that came from
* the game.
* - Explicit mappings should be used over implicit passthrough. Cases which are not known to work for PSP should be
* mapped to an EINVAL error unless it is demonstrated to work as expected.
* - It should not be possible for a game to crash the application via any shim; think what would happen if every
* parameter is randomized.
*/
struct PspInetTimeval {
u32 tv_sec; /* Seconds. */
u32 tv_usec; /* Microseconds. */
};
class PspInetFdSetOperations {
public:
typedef long int fdMask;
static constexpr int gFdsBitsCount = 8 * static_cast<int>(sizeof(fdMask));
struct FdSet {
fdMask mFdsBits[256 / gFdsBitsCount];
};
static void Set(FdSet &sceFdSetBits, int socket) {
sceFdSetBits.mFdsBits[Position(socket)] |= ConvertToMask(socket);
}
static bool IsSet(const FdSet &sceFdSetBits, int socket) {
return (sceFdSetBits.mFdsBits[Position(socket)] & ConvertToMask(socket)) != 0;
}
static void Clear(FdSet &sceFdSetBits, int socket) {
sceFdSetBits.mFdsBits[Position(socket)] &= ~ConvertToMask(socket);
}
static void Zero(FdSet &sceFdSetBits) {
memset(sceFdSetBits.mFdsBits, 0, sizeof(FdSet));
}
private:
static int Position(const int socket) {
return socket / gFdsBitsCount;
}
static int ConvertToMask(const int socket) {
return static_cast<fdMask>(1UL << (socket % gFdsBitsCount));
}
};
static bool inetSockaddrToNativeSocketAddr(sockaddr_in &dest, u32 sockAddrInternetPtr, size_t addressLength) {
const auto inetSockaddrIn = Memory::GetTypedPointerRange<SceNetInetSockaddrIn>(sockAddrInternetPtr, (u32)addressLength);
if (inetSockaddrIn == nullptr || addressLength == 0) {
return false;
}
// Clear dest of any existing data and copy relevant fields from inet sockaddr_in
memset(&dest, 0, sizeof(dest));
dest.sin_family = inetSockaddrIn->sin_family;
dest.sin_port = inetSockaddrIn->sin_port;
dest.sin_addr.s_addr = inetSockaddrIn->sin_addr;
DEBUG_LOG(Log::sceNet, "sceSockaddrToNativeSocketAddr: Family %i, port %i, addr %s, len %i", dest.sin_family, ntohs(dest.sin_port), ip2str(dest.sin_addr, false).c_str(), inetSockaddrIn->sin_len);
return true;
}
static bool writeSockAddrInToInetSockAddr(u32 destAddrPtr, u32 destAddrLenPtr, sockaddr_in src) {
const auto sceNetSocklenPtr = reinterpret_cast<u32*>(Memory::GetPointerWrite(destAddrLenPtr));
u32 sceNetSocklen = 0;
if (sceNetSocklenPtr != nullptr) {
sceNetSocklen = *sceNetSocklenPtr;
}
const auto sceNetSockaddrIn = Memory::GetTypedPointerWriteRange<SceNetInetSockaddrIn>(destAddrPtr, sceNetSocklen);
if (sceNetSockaddrIn == nullptr) {
return false;
}
DEBUG_LOG(Log::sceNet, "writeSockAddrInToSceSockAddr size: %d vs %d", (int)sizeof(SceNetInetSockaddrIn), sceNetSocklen);
if (sceNetSocklenPtr) {
*sceNetSocklenPtr = std::min<u32>(sceNetSocklen, sizeof(SceNetInetSockaddr));
}
if (sceNetSocklen >= 1) {
sceNetSockaddrIn->sin_len = sceNetSocklen;
}
if (sceNetSocklen >= 2) {
sceNetSockaddrIn->sin_family = src.sin_family;
}
if (sceNetSocklen >= 4) {
sceNetSockaddrIn->sin_port = src.sin_port;
}
if (sceNetSocklen >= 8) {
sceNetSockaddrIn->sin_addr = src.sin_addr.s_addr;
}
return true;
}
static int setBlockingMode(int nativeSocketId, bool nonblocking) {
#if PPSSPP_PLATFORM(WINDOWS)
unsigned long val = nonblocking ? 1 : 0;
return ioctlsocket(nativeSocketId, FIONBIO, &val);
#else
// Change to Non-Blocking Mode
if (nonblocking) {
return fcntl(nativeSocketId, F_SETFL, O_NONBLOCK);
} else {
const int flags = fcntl(nativeSocketId, F_GETFL);
// Remove Non-Blocking Flag
return fcntl(nativeSocketId, F_SETFL, flags & ~O_NONBLOCK);
}
#endif
}
static int sceNetInetInit() {
ERROR_LOG(Log::sceNet, "UNTESTED sceNetInetInit()");
return SceNetInet::Init() ? 0 : ERROR_NET_INET_ALREADY_INITIALIZED;
}
int sceNetInetTerm() {
ERROR_LOG(Log::sceNet, "UNTESTED sceNetInetTerm()");
SceNetInet::Shutdown();
return hleLogSuccessI(Log::sceNet, 0);
}
static int sceNetInetSocket(int inetAddressFamily, int inetType, int inetProtocol) {
WARN_LOG_ONCE(sceNetInetSocket, Log::sceNet, "UNTESTED sceNetInetSocket(%i, %i, %i)", inetAddressFamily, inetType, inetProtocol);
auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
// Translate address family, type, and protocol. There is some complexity around the type in particular where
// flags are able to be encoded in the most significant bits.
int nativeAddressFamily;
if (!SceNetInet::TranslateInetAddressFamilyToNative(nativeAddressFamily, inetAddressFamily)) {
sceNetInet->SetLastError(EAFNOSUPPORT);
return hleLogError(Log::sceNet, -1, "%s: Unable to translate inet address family %i", __func__, inetAddressFamily);
}
int nativeType;
bool nonBlocking;
if (!SceNetInet::TranslateInetSocketTypeToNative(nativeType, nonBlocking, inetType)) {
sceNetInet->SetLastError(EINVAL);
return hleLogError(Log::sceNet, -1, "%s: Unable to translate inet type %08x", __func__, inetType);
}
int nativeProtocol;
if (!SceNetInet::TranslateInetProtocolToNative(nativeProtocol, inetProtocol)) {
sceNetInet->SetLastError(EPROTONOSUPPORT);
return hleLogError(Log::sceNet, -1, "%s: Unable to translate inet protocol %i", __func__, inetProtocol);
}
// Attempt to open socket
const int nativeSocketId = socket(nativeAddressFamily, nativeType, nativeProtocol);
if (nativeSocketId < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
return hleLogError(Log::sceNet, -1, "%s: Unable to open socket(%i, %i, %i) with error %i: %s", __func__, nativeAddressFamily, nativeType, nativeProtocol, error, strerror(error));
}
// Map opened socket to an inet socket which is 1-indexed
const auto inetSocket = sceNetInet->CreateAndAssociateInetSocket(nativeSocketId, nativeProtocol, nonBlocking);
// Set non-blocking mode since the translation function does not translate non-blocking mode due to platform incompatibilities
if (nonBlocking) {
setBlockingMode(nativeSocketId, true);
}
// Close opened socket if such a socket exists
if (!inetSocket) {
close(nativeSocketId);
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, ERROR_NET_INET_INVALID_ARG, "%s: Unable to create new InetSocket for native socket id %i, closing", __func__, nativeSocketId);
}
return inetSocket->GetInetSocketId();
}
static int sceNetInetGetsockopt(int socket, int inetSocketLevel, int inetOptname, u32 optvalPtr, u32 optlenPtr) {
WARN_LOG(Log::sceNet, "UNTESTED sceNetInetGetsockopt(%i, %i, %i, %08x, %08x)", socket, inetSocketLevel, inetOptname, optvalPtr, optlenPtr);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto inetSocket = sceNetInet->GetInetSocket(socket);
if (!inetSocket) {
sceNetInet->SetLastError(EBADF);
return hleLogError(Log::sceNet, -1, "%s: Attempting to operate on unmapped socket %i", __func__, socket);
}
const auto nativeSocketId = inetSocket->GetNativeSocketId();
int nativeSocketLevel;
if (!SceNetInet::TranslateInetSocketLevelToNative(nativeSocketLevel, inetSocketLevel)) {
sceNetInet->SetLastError(EINVAL);
return hleLogError(Log::sceNet, -1, "[%i] %s: Unknown socket level %04x", nativeSocketId, __func__, inetSocketLevel);
}
int nativeOptname;
if (!SceNetInet::TranslateInetOptnameToNativeOptname(nativeOptname, inetOptname)) {
sceNetInet->SetLastError(ENOPROTOOPT);
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Unknown optname %04x", inetOptname);
}
if (nativeOptname != inetOptname) {
DEBUG_LOG(Log::sceNet, "sceNetInetSetsockopt: Translated optname %04x into %04x", inetOptname, nativeOptname);
}
socklen_t *optlen = reinterpret_cast<socklen_t *>(Memory::GetPointerWrite(optlenPtr));
if (!optlen) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i] %s: Invalid pointer %08x", nativeSocketId, __func__, optlenPtr);
}
const auto optval = Memory::GetTypedPointerWriteRange<netBufferType>(optvalPtr, *optlen);
if (optval == nullptr) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i] %s: Invalid pointer range %08x (size %i)", nativeSocketId, __func__, optvalPtr, *optlen);
}
switch (nativeOptname) {
// No direct equivalents
case INET_SO_NONBLOCK: {
if (*optlen != sizeof(u32)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i] %s: Invalid optlen %i for INET_SO_NONBLOCK", nativeSocketId, __func__, *optlen);
}
Memory::Write_U32(optvalPtr, inetSocket->IsNonBlocking() ? 1 : 0);
return hleLogSuccessI(Log::sceNet, 0);
}
// Direct 1:1 mappings
default: {
// TODO: implement non-blocking getsockopt
const int ret = getsockopt(nativeSocketId, nativeSocketLevel, nativeOptname, optval, optlen);
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
return hleLogError(Log::sceNet, ret, "[%i] %s: returned error %i: %s", nativeSocketId, __func__, error, strerror(error));
}
return hleLogSuccessI(Log::sceNet, ret);
}
}
}
static int sceNetInetSetsockopt(int socket, int inetSocketLevel, int inetOptname, u32 optvalPtr, int optlen) {
WARN_LOG_ONCE(sceNetInetSetsockopt, Log::sceNet, "UNTESTED sceNetInetSetsockopt(%i, %i, %i, %08x, %i)", socket, inetSocketLevel, inetOptname, optvalPtr, optlen);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto inetSocket = sceNetInet->GetInetSocket(socket);
if (!inetSocket) {
sceNetInet->SetLastError(EBADF);
return hleLogError(Log::sceNet, -1, "%s: Attempting to operate on unmapped socket %i", __func__, socket);
}
const auto nativeSocketId = inetSocket->GetNativeSocketId();
int nativeSocketLevel;
if (!SceNetInet::TranslateInetSocketLevelToNative(nativeSocketLevel, inetSocketLevel)) {
sceNetInet->SetLastError(EINVAL);
return hleLogError(Log::sceNet, -1, "[%i] %s: Unknown socket level %04x", nativeSocketId, __func__, inetSocketLevel);
}
int nativeOptname;
if (!SceNetInet::TranslateInetOptnameToNativeOptname(nativeOptname, inetOptname)) {
sceNetInet->SetLastError(ENOPROTOOPT);
return hleLogError(Log::sceNet, -1, "[%i] %s: Unknown optname %04x", nativeSocketId, __func__, inetOptname);
}
if (nativeOptname != inetOptname) {
DEBUG_LOG(Log::sceNet, "sceNetInetSetsockopt: Translated optname %04x into %04x", inetOptname, nativeOptname);
}
// If optlens of != sizeof(u32) are created, split out the handling into separate functions for readability
if (optlen != sizeof(u32)) {
sceNetInet->SetLastError(EINVAL);
return hleLogError(Log::sceNet, -1, "[%i]: %s: Unhandled optlen %i for optname %04x", nativeSocketId, __func__, optlen, inetOptname);
}
if (!Memory::IsValidAddress(optvalPtr)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i]: %s: Invalid address %08x for optval", nativeSocketId, __func__, optvalPtr);
}
auto optval = Memory::Read_U32(optvalPtr);
DEBUG_LOG(Log::sceNet, "[%i] setsockopt(%i, %i, %i, %i)", nativeSocketId, nativeSocketId, nativeSocketLevel, nativeOptname, optval);
switch (nativeOptname) {
// Unmatched PSP functions - no direct equivalent
case INET_SO_NONBLOCK: {
const bool nonblocking = optval != 0;
inetSocket->SetNonBlocking(nonblocking);
INFO_LOG(Log::sceNet, "[%i] setsockopt_u32: Set non-blocking=%i", nativeSocketId, nonblocking);
if (setBlockingMode(nativeSocketId, nonblocking) != 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
ERROR_LOG(Log::sceNet, "[%i] %s: Failed to set to non-blocking with error %i: %s", nativeSocketId, __func__, error, strerror(error));
}
return hleLogSuccessI(Log::sceNet, 0);
}
// Functions with identical structs to native functions
default: {
INFO_LOG(Log::sceNet, "UNTESTED sceNetInetSetsockopt(%i, %i, %i, %u, %i)", nativeSocketId, nativeSocketLevel, nativeOptname, optval, 4);
const int ret = setsockopt(nativeSocketId, nativeSocketLevel, nativeOptname, reinterpret_cast<netBufferType*>(&optval), sizeof(optval));
INFO_LOG(Log::sceNet, "setsockopt_u32: setsockopt returned %i for %i", ret, nativeSocketId);
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
return hleLogError(Log::sceNet, ret, "[%i] %s: Failed to set optname %04x to %08x with error %i: %s", nativeSocketId, __func__, nativeOptname, optval, error, strerror(error));
}
return hleLogSuccessI(Log::sceNet, ret);
}
}
}
static int sceNetInetConnect(int socket, u32 sockAddrInternetPtr, int addressLength) {
WARN_LOG_ONCE(sceNetInetConnect, Log::sceNet, "UNTESTED sceNetInetConnect(%i, %08x, %i, %i)", socket, sockAddrInternetPtr, Memory::Read_U32(sockAddrInternetPtr), addressLength);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
int nativeSocketId;
if (!sceNetInet->GetNativeSocketIdForInetSocketId(nativeSocketId, socket)) {
sceNetInet->SetLastError(EINVAL);
return hleLogError(Log::sceNet, -1, "%s: Attempting to operate on unmapped socket %i", __func__, socket);
}
// Translate inet sockaddr to native sockaddr
sockaddr_in convertedSockaddr{};
if (!inetSockaddrToNativeSocketAddr(convertedSockaddr, sockAddrInternetPtr, addressLength)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i] %s: Error translating sceSockaddr to native sockaddr", nativeSocketId, __func__);
}
DEBUG_LOG(Log::sceNet, "[%i] sceNetInetConnect: Connecting to %s on %i", nativeSocketId, ip2str(convertedSockaddr.sin_addr, false).c_str(), ntohs(convertedSockaddr.sin_port));
// Attempt to connect using translated sockaddr
int ret = connect(nativeSocketId, reinterpret_cast<sockaddr*>(&convertedSockaddr), sizeof(convertedSockaddr));
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
return hleLogError(Log::sceNet, ret, "[%i] %s: Error connecting %i: %s", nativeSocketId, __func__, error, strerror(error));
}
return hleLogSuccessI(Log::sceNet, ret);
}
static int sceNetInetListen(int socket, int backlog) {
WARN_LOG_ONCE(sceNetInetListen, Log::sceNet, "UNTESTED %s(%i, %i)", __func__, socket, backlog);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
int nativeSocketId;
if (!sceNetInet->GetNativeSocketIdForInetSocketId(nativeSocketId, socket)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "%s: Attempting to operate on unmapped socket %i", __func__, socket);
}
// Map PSP_NET_INET_SOMAXCONN (128) to platform SOMAXCONN
if (backlog == PSP_NET_INET_SOMAXCONN) {
backlog = SOMAXCONN;
}
// Attempt to listen using either backlog, or SOMAXCONN as per above
const int ret = listen(socket, backlog);
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
return hleLogError(Log::sceNet, ret, "[%i] %s: Error listening %i: %s", nativeSocketId, __func__, error, strerror(error));
}
return hleLogSuccessI(Log::sceNet, ret);
}
static int sceNetInetAccept(int socket, u32 addrPtr, u32 addrLenPtr) {
WARN_LOG_ONCE(sceNetInetListen, Log::sceNet, "UNTESTED %s(%i, %08x, %08x)", __func__, socket, addrPtr, addrLenPtr);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
int nativeSocketId;
if (!sceNetInet->GetNativeSocketIdForInetSocketId(nativeSocketId, socket)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "%s: Attempting to operate on unmapped socket %i", __func__, socket);
}
// Attempt to accept a connection which will provide us with a sockaddrIn containing remote connection details
sockaddr_in sockaddrIn{};
socklen_t socklen;
const int ret = accept(nativeSocketId, reinterpret_cast<sockaddr*>(&sockaddrIn), &socklen);
if (ret < 0) {
// Ensure that ERROR_WHEN_NONBLOCKING_CALL_OCCURS is not mapped to an hleLogError
if (const auto error = sceNetInet->SetLastErrorToMatchPlatform();
error != ERROR_WHEN_NONBLOCKING_CALL_OCCURS) {
hleLogError(Log::sceNet, ret, "[%i] %s: Encountered error %i: %s", nativeSocketId, __func__, error, strerror(error));
}
return hleLogSuccessI(Log::sceNet, ret);
}
// Don't call writeSockAddrInToInetSockAddr when addrPtr is 0, otherwise do and send false to EFAULT
if (addrPtr != 0 && !writeSockAddrInToInetSockAddr(addrPtr, addrLenPtr, sockaddrIn)) {
sceNetInet->SetLastError(EFAULT);
hleLogError(Log::sceNet, ret, "[%i] %s: Encountered error trying to write to addrPtr, probably invalid memory range", nativeSocketId, __func__);
}
return hleLogSuccessI(Log::sceNet, ret);
}
int sceNetInetPoll(void *fds, u32 nfds, int timeout) { // timeout in miliseconds
DEBUG_LOG(Log::sceNet, "UNTESTED sceNetInetPoll(%p, %d, %i) at %08x", fds, nfds, timeout, currentMIPS->pc);
const auto fdarray = static_cast<SceNetInetPollfd*>(fds); // SceNetInetPollfd/pollfd, sceNetInetPoll() have similarity to BSD poll() but pollfd have different size on 64bit
//#ifdef _WIN32
//WSAPoll only available for Vista or newer, so we'll use an alternative way for XP since Windows doesn't have poll function like *NIX
if (nfds > FD_SETSIZE) {
ERROR_LOG(Log::sceNet, "sceNetInetPoll: nfds=%i is greater than FD_SETSIZE=%i, unable to poll", nfds, FD_SETSIZE);
return -1;
}
fd_set readfds, writefds, exceptfds;
FD_ZERO(&readfds); FD_ZERO(&writefds); FD_ZERO(&exceptfds);
for (int i = 0; i < static_cast<s32>(nfds); i++) {
if (fdarray[i].events & (INET_POLLRDNORM))
FD_SET(fdarray[i].fd, &readfds); // (POLLRDNORM | POLLIN)
if (fdarray[i].events & (INET_POLLWRNORM))
FD_SET(fdarray[i].fd, &writefds); // (POLLWRNORM | POLLOUT)
//if (fdarray[i].events & (ADHOC_EV_ALERT)) // (POLLRDBAND | POLLPRI) // POLLERR
FD_SET(fdarray[i].fd, &exceptfds);
fdarray[i].revents = 0;
}
timeval tmout{};
tmout.tv_sec = timeout / 1000; // seconds
tmout.tv_usec = (timeout % 1000) * 1000; // microseconds
const int ret = select(nfds, &readfds, &writefds, &exceptfds, &tmout);
if (ret < 0)
return -1;
int eventCount = 0;
for (int i = 0; i < static_cast<s32>(nfds); i++) {
if (FD_ISSET(fdarray[i].fd, &readfds))
fdarray[i].revents |= INET_POLLRDNORM; //POLLIN
if (FD_ISSET(fdarray[i].fd, &writefds))
fdarray[i].revents |= INET_POLLWRNORM; //POLLOUT
fdarray[i].revents &= fdarray[i].events;
if (FD_ISSET(fdarray[i].fd, &exceptfds))
fdarray[i].revents |= ADHOC_EV_ALERT; // POLLPRI; // POLLERR; // can be raised on revents regardless of events bitmask?
if (fdarray[i].revents)
eventCount++;
}
//#else
/*
// Doesn't work properly yet
pollfd *fdtmp = (pollfd *)malloc(sizeof(pollfd) * nfds);
// Note: sizeof(pollfd) = 16bytes in 64bit and 8bytes in 32bit, while sizeof(SceNetInetPollfd) is always 8bytes
for (int i = 0; i < (s32)nfds; i++) {
fdtmp[i].fd = fdarray[i].fd;
fdtmp[i].events = 0;
if (fdarray[i].events & INET_POLLRDNORM) fdtmp[i].events |= (POLLIN | POLLRDNORM | POLLRDBAND | POLLPRI);
if (fdarray[i].events & INET_POLLWRNORM) fdtmp[i].events |= (POLLOUT | POLLWRNORM | POLLWRBAND);
fdtmp[i].revents = 0;
fdarray[i].revents = 0;
}
retval = poll(fdtmp, (nfds_t)nfds, timeout); //retval = WSAPoll(fdarray, nfds, timeout);
for (int i = 0; i < (s32)nfds; i++) {
if (fdtmp[i].revents & (POLLIN | POLLRDNORM | POLLRDBAND | POLLPRI)) fdarray[i].revents |= INET_POLLRDNORM;
if (fdtmp[i].revents & (POLLOUT | POLLWRNORM | POLLWRBAND)) fdarray[i].revents |= INET_POLLWRNORM;
fdarray[i].revents &= fdarray[i].events;
if (fdtmp[i].revents & POLLERR) fdarray[i].revents |= POLLERR; //INET_POLLERR // can be raised on revents regardless of events bitmask?
}
free(fdtmp);
*/
//#endif
return eventCount;
}
static int sceNetInetSelect(int maxfd, u32 readFdsPtr, u32 writeFdsPtr, u32 exceptFdsPtr, u32 timeoutPtr) {
WARN_LOG_ONCE(sceNetInetSelect, Log::sceNet, "UNTESTED sceNetInetSelect(%i, %08x, %08x, %08x, %08x)", maxfd, readFdsPtr, writeFdsPtr, exceptFdsPtr, timeoutPtr);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
// Translate all input fd_sets to native fd_sets. None of these will be nullptr and so this needs to be checked later.
int recomputedMaxFd = 1;
fd_set readFds;
sceNetInet->TranslateInetFdSetToNativeFdSet(recomputedMaxFd, readFds, readFdsPtr);
fd_set writeFds;
sceNetInet->TranslateInetFdSetToNativeFdSet(recomputedMaxFd, writeFds, writeFdsPtr);
fd_set exceptFds;
sceNetInet->TranslateInetFdSetToNativeFdSet(recomputedMaxFd, exceptFds, exceptFdsPtr);
// Convert timeval when applicable
timeval tv{};
if (timeoutPtr != 0) {
const auto inetTimeval = Memory::GetTypedPointerRange<PspInetTimeval>(timeoutPtr, sizeof(PspInetTimeval));
if (inetTimeval != nullptr) {
tv.tv_sec = inetTimeval->tv_sec;
tv.tv_usec = inetTimeval->tv_usec;
DEBUG_LOG(Log::sceNet, "%s: Timeout seconds=%lu, useconds=%lu", __func__, tv.tv_sec, tv.tv_usec);
} else {
WARN_LOG(Log::sceNet, "%s: Encountered invalid timeout value, continuing anyway", __func__);
}
}
// Since the fd_set structs are allocated on the stack (and always so), only pass in their pointers if the input pointer is non-null
const int ret = select(recomputedMaxFd, readFdsPtr != 0 ? &readFds : nullptr, writeFdsPtr != 0 ? &writeFds : nullptr, exceptFdsPtr != 0 ? &exceptFds : nullptr, timeoutPtr != 0 ? &tv : nullptr);
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
ERROR_LOG(Log::sceNet, "%s: Received error from select() %i: %s", __func__, error, strerror(error));
}
INFO_LOG(Log::sceNet, "%s: select() returned %i", __func__, ret);
return hleDelayResult(ret, "TODO: unhack", 500);
}
static int sceNetInetClose(int socket) {
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto inetSocket = sceNetInet->GetInetSocket(socket);
if (!inetSocket) {
sceNetInet->SetLastError(EBADF);
return hleLogWarning(Log::sceNet, -1, "%s: Attempting to close socket %i which does not exist", __func__, socket);
}
const int ret = close(inetSocket->GetNativeSocketId());
if (!sceNetInet->EraseNativeSocket(socket)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "%s: Unable to clear mapping of inetSocketId->nativeSocketId, was there contention?", __func__);
}
return hleLogSuccessI(Log::sceNet, ret);
}
static u32 sceNetInetInetAddr(const char *hostname) {
ERROR_LOG(Log::sceNet, "UNTESTED sceNetInetInetAddr(%s)", hostname);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
in_addr inAddr{};
#if PPSSPP_PLATFORM(WINDOWS)
const int ret = inet_pton(AF_INET, hostname, &inAddr);
#else
const int ret = inet_aton(hostname, &inAddr);
#endif
if (ret != 0) {
sceNetInet->SetLastErrorToMatchPlatform();
return inAddr.s_addr;
}
// TODO: Should this return ret or inAddr.sAddr? Conflicting info between the two PRs!
return hleLogSuccessI(Log::sceNet, ret);
}
static int sceNetInetInetAton(const char *hostname, u32 addrPtr) {
ERROR_LOG(Log::sceNet, "UNTESTED %s(%s, %08x)", __func__, hostname, addrPtr);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
if (hostname == nullptr) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "%s: Invalid hostname: %08x", __func__, hostname);
}
if (!Memory::IsValidAddress(addrPtr)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "%s: Invalid addrPtr: %08x", __func__, addrPtr);
}
// Convert the input hostname into an inaddr
in_addr inAddr{};
#if PPSSPP_PLATFORM(WINDOWS)
// Use inet_pton to accomplish the same behavior on Winsock2 which is missing inet_aton
const int ret = inet_pton(AF_INET, hostname, &inAddr);
#else
const int ret = inet_aton(hostname, &inAddr);
#endif
if (ret == 0) {
// inet_aton does not set errno when an error occurs, so neither should we
return hleLogError(Log::sceNet, ret, "%s: Invalid hostname %s", __func__, hostname);
}
// Write back to addrPtr if ret is != 0
Memory::Write_U32(inAddr.s_addr, addrPtr);
return hleLogSuccessI(Log::sceNet, ret);
}
static u32 sceNetInetInetNtop(int inetAddressFamily, u32 srcPtr, u32 dstBufPtr, u32 dstBufSize) {
WARN_LOG_ONCE(sceNetInetInetNtop, Log::sceNet, "UNTESTED %s(%i, %08x, %08x, %i)", __func__, inetAddressFamily, srcPtr, dstBufPtr, dstBufSize);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto srcSockaddrIn = Memory::GetTypedPointerWriteRange<SceNetInetSockaddrIn>(srcPtr, sizeof(SceNetInetSockaddrIn));
if (srcSockaddrIn == nullptr) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, 0, "%s: Invalid memory range for srcPtr %08x", __func__, srcPtr);
}
const auto dstBuf = Memory::GetTypedPointerWriteRange<char>(dstBufPtr, dstBufSize);
if (dstBuf == nullptr) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, 0, "%s: Invalid memory range for dstBufPtr %08x, size %i", __func__, dstBufPtr, dstBufSize);
}
if (!dstBufSize) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, 0, "%s: dstBufSize must be > 0", __func__);
}
int nativeAddressFamily;
if (!SceNetInet::TranslateInetAddressFamilyToNative(nativeAddressFamily, inetAddressFamily)) {
sceNetInet->SetLastError(EAFNOSUPPORT);
return hleLogError(Log::sceNet, 0, "%s: Unknown address family %04x", __func__, inetAddressFamily);
}
if (inet_ntop(nativeAddressFamily, reinterpret_cast<netBufferType*>(srcSockaddrIn), dstBuf, dstBufSize) == nullptr) {
// Allow partial output in case it's desired for some reason
}
return hleLogSuccessX(Log::sceNet, dstBufPtr);
}
static int sceNetInetInetPton(int inetAddressFamily, const char *hostname, u32 dstPtr) {
WARN_LOG_ONCE(sceNetInetInetPton, Log::sceNet, "UNTESTED %s(%i, %s, %08x)", __func__, inetAddressFamily, hostname, dstPtr);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
if (hostname == nullptr) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, 0, "%s: Invalid memory range for hostname %08x", __func__, hostname);
}
// IPv4, the only supported address family on PSP, will always be 32 bits
const auto dst = Memory::GetTypedPointerWriteRange<u32>(dstPtr, sizeof(u32));
if (dst == nullptr) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, 0, "%s: Invalid memory range for dstPtr %08x, size %i", __func__, dstPtr, sizeof(u32));
}
// Translate inet address family to native
int nativeAddressFamily;
if (!SceNetInet::TranslateInetAddressFamilyToNative(nativeAddressFamily, inetAddressFamily)) {
sceNetInet->SetLastError(EAFNOSUPPORT);
return hleLogError(Log::sceNet, 0, "%s: Unknown address family %04x", __func__, inetAddressFamily);
}
const int ret = inet_pton(inetAddressFamily, hostname, dst);
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
return hleLogError(Log::sceNet, ret, "%s: inet_pton returned %i: %s", __func__, sceNetInet->GetLastError(), strerror(error));
}
return hleLogSuccessI(Log::sceNet, ret);
}
static int sceNetInetGetpeername(int socket, u32 addrPtr, u32 addrLenPtr) {
ERROR_LOG(Log::sceNet, "UNTESTED sceNetInetGetsockname(%i, %08x, %08x)", socket, addrPtr, addrLenPtr);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
int nativeSocketId;
if (!sceNetInet->GetNativeSocketIdForInetSocketId(nativeSocketId, socket)) {
ERROR_LOG(Log::sceNet, "%s: Requested socket %i which does not exist", __func__, socket);
return -1;
}
// Write PSP sockaddr to native sockaddr in preparation of getpeername
sockaddr_in sockaddrIn{};
socklen_t socklen = sizeof(sockaddr_in);
if (!inetSockaddrToNativeSocketAddr(sockaddrIn, addrPtr, addrLenPtr)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i]: %s: Encountered invalid addrPtr %08x and/or invalid addrLenPtr %08x", nativeSocketId, addrPtr, addrLenPtr);
}
const int ret = getpeername(nativeSocketId, reinterpret_cast<sockaddr*>(&sockaddrIn), &socklen);
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
return hleLogError(Log::sceNet, ret, "[%i] %s: Failed to execute getpeername %i: %s", nativeSocketId, __func__, error, strerror(error));
}
// Write output of getpeername to the input addrPtr
if (!writeSockAddrInToInetSockAddr(addrPtr, addrLenPtr, sockaddrIn)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i] %s: Failed to write results of getpeername to SceNetInetSockaddrIn", nativeSocketId, __func__);
}
return hleLogSuccessI(Log::sceNet, ret);
}
static int sceNetInetGetsockname(int socket, u32 addrPtr, u32 addrLenPtr) {
ERROR_LOG(Log::sceNet, "UNTESTED %s(%i, %08x, %08x)", __func__, socket, addrPtr, addrLenPtr);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
int nativeSocketId;
if (!sceNetInet->GetNativeSocketIdForInetSocketId(nativeSocketId, socket)) {
sceNetInet->SetLastError(EINVAL);
return hleLogError(Log::sceNet, -1, "%s: Requested socket %i which does not exist", __func__, socket);
}
// Set sockaddrIn to the result of getsockname
sockaddr_in sockaddrIn{};
socklen_t socklen = sizeof(sockaddr_in);
const int ret = getsockname(nativeSocketId, reinterpret_cast<sockaddr*>(&sockaddrIn), &socklen);
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
return hleLogError(Log::sceNet, ret, "[%i] %s: Failed to execute getsockname %i: %s", nativeSocketId, __func__, error, strerror(error));
}
// Write output of getsockname to the input addrPtr
if (!writeSockAddrInToInetSockAddr(addrPtr, addrLenPtr, sockaddrIn)) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i] %s: Failed to write results of getsockname to SceNetInetSockaddrIn", nativeSocketId, __func__);
}
return hleLogSuccessI(Log::sceNet, ret);
}
static int sceNetInetRecv(int socket, u32 bufPtr, u32 bufLen, int flags) {
WARN_LOG_ONCE(sceNetInetRecv, Log::sceNet, "UNTESTED sceNetInetRecv(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto inetSocket = sceNetInet->GetInetSocket(socket);
if (!inetSocket) {
sceNetInet->SetLastError(EBADF);
return hleLogError(Log::sceNet, -1, "%s: Attempting to close socket %i which does not exist", __func__, socket);
}
const auto nativeSocketId = inetSocket->GetNativeSocketId();
const auto dstBuf = Memory::GetTypedPointerWriteRange<netBufferType>(bufPtr, bufLen);
if (dstBuf == nullptr) {
return hleLogError(Log::sceNet, -1, "[%i] %s: Invalid pointer %08x (size %i)", nativeSocketId, __func__, bufPtr, bufLen);
}
const int nativeFlags = SceNetInet::TranslateInetFlagsToNativeFlags(flags, inetSocket->IsNonBlocking());
const int ret = recv(nativeSocketId, dstBuf, bufLen, nativeFlags);
DEBUG_LOG(Log::sceNet, "[%i] %s: Called recv with buf size %i which returned %i", nativeSocketId, __func__, bufLen, ret);
if (ret < 0) {
if (const auto error = sceNetInet->SetLastErrorToMatchPlatform();
error != ERROR_WHEN_NONBLOCKING_CALL_OCCURS) {
ERROR_LOG(Log::sceNet, "[%i]: %s: recv() encountered error %i: %s", socket, __func__, error, strerror(error));
}
}
return hleLogSuccessI(Log::sceNet, ret);
}
static int sceNetInetRecvfrom(int socket, u32 bufPtr, u32 bufLen, int flags, u32 fromAddr, u32 fromLenAddr) {
WARN_LOG_ONCE(sceNetInetRecvFrom, Log::sceNet, "UNTESTED sceNetInetRecvfrom(%i, %08x, %i, %08x, %08x, %08x)", socket, bufPtr, bufLen, flags, fromAddr, fromLenAddr);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto inetSocket = sceNetInet->GetInetSocket(socket);
if (!inetSocket) {
sceNetInet->SetLastError(EBADF);
return hleLogError(Log::sceNet, -1, "%s: Attempting to operate on unmapped socket %i", __func__, socket);
}
const auto nativeSocketId = inetSocket->GetNativeSocketId();
const auto dstBuf = Memory::GetTypedPointerWriteRange<netBufferType>(bufPtr, bufLen);
if (dstBuf == nullptr) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i] %s: Invalid pointer range: %08x (size %i)", nativeSocketId, __func__, bufPtr, bufLen);
}
// Translate PSP flags to native flags and prepare sockaddrIn to receive peer address
const int nativeFlags = SceNetInet::TranslateInetFlagsToNativeFlags(flags, inetSocket->IsNonBlocking());
sockaddr_in sockaddrIn{};
socklen_t socklen = sizeof(sockaddr_in);
Memory::Memset(bufPtr, 0, bufLen, __func__);
const int ret = recvfrom(nativeSocketId, dstBuf, bufLen, nativeFlags, reinterpret_cast<sockaddr*>(&sockaddrIn), &socklen);
if (ret < 0) {
if (const auto error = sceNetInet->SetLastErrorToMatchPlatform();
error != 0 && error != ERROR_WHEN_NONBLOCKING_CALL_OCCURS) {
WARN_LOG(Log::sceNet, "[%i] %s: Received error %i: %s", nativeSocketId, __func__, error, strerror(error));
}
return hleDelayResult(ret, "TODO: unhack", 500);
}
// If ret was successful, write peer sockaddr to input fromAddr
if (ret > 0) {
if (!writeSockAddrInToInetSockAddr(fromAddr, fromLenAddr, sockaddrIn)) {
ERROR_LOG(Log::sceNet, "[%i] %s: Error writing native sockaddr to sceSockaddr", nativeSocketId, __func__);
}
INFO_LOG(Log::sceNet, "[%i] %s: Got %i bytes from recvfrom", nativeSocketId, __func__, ret);
}
return hleDelayResult(ret, "TODO: unhack", 500);
}
static int sceNetInetSend(int socket, u32 bufPtr, u32 bufLen, int flags) {
WARN_LOG_ONCE(sceNetInetSend, Log::sceNet, "UNTESTED %s(%i, %08x, %i, %08x)", __func__, socket, bufPtr, bufLen, flags);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto inetSocket = sceNetInet->GetInetSocket(socket);
if (!inetSocket) {
sceNetInet->SetLastError(EBADF);
return hleLogError(Log::sceNet, -1, "%s: Attempting to operate on unmapped socket %i", __func__, socket);
}
const auto buf = Memory::GetTypedPointerRange<netBufferType>(bufPtr, bufLen);
if (buf == nullptr) {
sceNetInet->SetLastError(EFAULT);
return hleLogError(Log::sceNet, -1, "[%i] %s: Invalid pointer range: %08x (size %i)", socket, __func__, bufPtr, bufLen);
}
// Translate PSP flags to native flags and send
const int nativeFlags = SceNetInet::TranslateInetFlagsToNativeFlags(flags, inetSocket->IsNonBlocking());
const int ret = send(inetSocket->GetNativeSocketId(), buf, bufLen, nativeFlags);
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
return hleLogError(Log::sceNet, ret, "[%i]: %s: send() encountered error %i: %s", socket, __func__, error, strerror(error));
}
return hleLogSuccessI(Log::sceNet, ret);
}
static int sceNetInetSendto(int socket, u32 bufPtr, u32 bufLen, int flags, u32 toAddr, u32 toLen) {
ERROR_LOG_ONCE(sceNetInetSendto, Log::sceNet, "UNTESTED sceNetInetSendto(%i, %08x, %i, %08x, %08x, %i)", socket, bufPtr, bufLen, flags, toAddr, toLen);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto inetSocket = sceNetInet->GetInetSocket(socket);
if (!inetSocket) {
sceNetInet->SetLastError(EBADF);
return hleLogError(Log::sceNet, -1, "%s: Attempting to operate on unmapped socket %i", __func__, socket);
}
const int nativeSocketId = inetSocket->GetNativeSocketId();
const auto srcBuf = Memory::GetTypedPointerRange<netBufferType>(bufPtr, bufLen);
if (srcBuf == nullptr) {
ERROR_LOG(Log::sceNet, "[%i] %s: Invalid pointer range: %08x (size %i)", nativeSocketId, __func__, bufPtr, bufLen);
return -1;
}
// Translate PSP flags to native flags and convert toAddr to native addr
const int nativeFlags = SceNetInet::TranslateInetFlagsToNativeFlags(flags, inetSocket->IsNonBlocking());
sockaddr_in convertedSockAddr{};
if (!inetSockaddrToNativeSocketAddr(convertedSockAddr, toAddr, toLen)) {
ERROR_LOG(Log::sceNet, "[%i] %s: Unable to translate sceSockAddr to native sockaddr", nativeSocketId, __func__);
return -1;
}
DEBUG_LOG(Log::sceNet, "[%i] %s: Writing %i bytes to %s on port %i", nativeSocketId, __func__, bufLen, ip2str(convertedSockAddr.sin_addr, false).c_str(), ntohs(convertedSockAddr.sin_port));
const int ret = sendto(nativeSocketId, srcBuf, bufLen, nativeFlags, reinterpret_cast<sockaddr*>(&convertedSockAddr), sizeof(sockaddr_in));
DEBUG_LOG(Log::sceNet, "[%i] %s: sendto returned %i", nativeSocketId, __func__, ret);
if (ret < 0) {
const auto error = sceNetInet->SetLastErrorToMatchPlatform();
WARN_LOG(Log::sceNet, "[%i] %s: Got error %i=%s", nativeSocketId, __func__, error, strerror(error));
}
return hleLogSuccessI(Log::sceNet, ret);
}
static int sceNetInetGetErrno() {
ERROR_LOG_ONCE(sceNetInetGetErrno, Log::sceNet, "UNTESTED sceNetInetGetErrno()");
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto nativeError = sceNetInet->GetLastError();
if (nativeError != ERROR_WHEN_NONBLOCKING_CALL_OCCURS && nativeError != 0) {
INFO_LOG(Log::sceNet, "Requested %s %i=%s", __func__, nativeError, strerror(nativeError));
}
return SceNetInet::TranslateNativeErrorToInetError(nativeError);
}
static int sceNetInetBind(int socket, u32 addrPtr, u32 addrLen) {
WARN_LOG_ONCE(sceNetInetSend, Log::sceNet, "UNTESTED sceNetInetBind(%i, %08x, %08x)", socket, addrPtr, addrLen);
const auto sceNetInet = SceNetInet::Get();
if (!sceNetInet) {
return hleLogError(Log::sceNet, ERROR_NET_INET_CONFIG_INVALID_ARG, "Inet Subsystem Not Running - Use sceNetInetInit");
}
const auto inetSocket = sceNetInet->GetInetSocket(socket);
if (!inetSocket) {
sceNetInet->SetLastError(EBADF);
return hleLogError(Log::sceNet, -1, "%s: Attempting to operate on unmapped socket %i", __func__, socket);
}
const int nativeSocketId = inetSocket->GetNativeSocketId();
// Convert PSP bind addr to native bind addr
sockaddr_in convertedSockaddr{};
if (!inetSockaddrToNativeSocketAddr(convertedSockaddr, addrPtr, addrLen)) {
ERROR_LOG(Log::sceNet, "[%i] Error translating sceSockaddr to native sockaddr", nativeSocketId);
return -1;
}
socklen_t socklen = sizeof(convertedSockaddr);
// Get default outbound sockaddr when INADDR_ANY or INADDR_BROADCAST are used
if (const auto addr = convertedSockaddr.sin_addr.s_addr; addr == INADDR_ANY || addr == INADDR_BROADCAST) {
if (!getDefaultOutboundSockaddr(convertedSockaddr, socklen)) {
WARN_LOG(Log::sceNet, "Failed to get default bound address");
return -1;
}
}
// TODO: check whether setting to blocking and then non-blocking is valid
setBlockingMode(nativeSocketId, false);
INFO_LOG(Log::sceNet, "[%i] Binding to family %i, port %i, addr %s", nativeSocketId, convertedSockaddr.sin_family, ntohs(convertedSockaddr.sin_port), ip2str(convertedSockaddr.sin_addr, false).c_str());
const int ret = bind(nativeSocketId, reinterpret_cast<sockaddr*>(&convertedSockaddr), socklen);
INFO_LOG(Log::sceNet, "Bind returned %i for fd=%i", ret, nativeSocketId);
setBlockingMode(nativeSocketId, inetSocket->IsNonBlocking());
// Set UPnP
const auto port = ntohs(convertedSockaddr.sin_port);
switch (inetSocket->GetProtocol()) {
case IPPROTO_UDP: {
UPnP_Add(IP_PROTOCOL_UDP, port, port);
break;
}
case IPPROTO_IP:
case IPPROTO_TCP: {
UPnP_Add(IP_PROTOCOL_TCP, port, port);
break;
}
// TODO: Unknown IP protocol 000f when attempting to set up UPnP port forwarding
default: {
WARN_LOG(Log::sceNet, "[%i]: Unknown IP protocol %04x when attempting to set up UPnP port forwarding", nativeSocketId, inetSocket->GetProtocol());
break;
}
}
return hleLogSuccessI(Log::sceNet, ret);
}
// TODO: fix retmasks
const HLEFunction sceNetInet[] = {
{0X17943399, &WrapI_V<sceNetInetInit>, "sceNetInetInit", 'i', "" },
{0X4CFE4E56, nullptr, "sceNetInetShutdown", '?', "" },
{0XA9ED66B9, &WrapI_V<sceNetInetTerm>, "sceNetInetTerm", 'i', "" },
{0X8B7B220F, &WrapI_III<sceNetInetSocket>, "sceNetInetSocket", 'i', "iii" },
{0X4A114C7C, &WrapI_IIIUU<sceNetInetGetsockopt>, "sceNetInetGetsockopt", 'i', "iiixx"},
{0X2FE71FE7, &WrapI_IIIUI<sceNetInetSetsockopt>, "sceNetInetSetsockopt", 'i', "iiixi"},
{0X410B34AA, &WrapI_IUI<sceNetInetConnect>, "sceNetInetConnect", 'i', "ixi" },
{0X805502DD, nullptr, "sceNetInetCloseWithRST", '?', "" },
{0XD10A1A7A, &WrapI_II<sceNetInetListen>, "sceNetInetListen", '?', "" },
{0XDB094E1B, &WrapI_IUU<sceNetInetAccept>, "sceNetInetAccept", '?', "" },
{0XFAABB1DD, &WrapI_VUI<sceNetInetPoll>, "sceNetInetPoll", 'i', "pxi" },
{0X5BE8D595, &WrapI_IUUUU<sceNetInetSelect>, "sceNetInetSelect", 'i', "ixxxx"},
{0X8D7284EA, &WrapI_I<sceNetInetClose>, "sceNetInetClose", '?', "" },
{0XCDA85C99, &WrapI_IUUI<sceNetInetRecv>, "sceNetInetRecv", 'i', "ixxi" },
{0XC91142E4, &WrapI_IUUIUU<sceNetInetRecvfrom>, "sceNetInetRecvfrom", 'i', "ixxxxx"},
{0XEECE61D2, nullptr, "sceNetInetRecvmsg", '?', "" },
{0X7AA671BC, &WrapI_IUUI<sceNetInetSend>, "sceNetInetSend", 'i', "ixxx" },
{0X05038FC7, &WrapI_IUUIUU<sceNetInetSendto>, "sceNetInetSendto", 'i', "ixxxxx"},
{0X774E36F4, nullptr, "sceNetInetSendmsg", '?', "" },
{0XFBABE411, &WrapI_V<sceNetInetGetErrno>, "sceNetInetGetErrno", 'i', "" },
{0X1A33F9AE, &WrapI_IUU<sceNetInetBind>, "sceNetInetBind", 'i', "" },
{0XB75D5B0A, &WrapU_C<sceNetInetInetAddr>, "sceNetInetInetAddr", 'u', "p" },
{0X1BDF5D13, &WrapI_CU<sceNetInetInetAton>, "sceNetInetInetAton", 'i', "sx" },
{0XD0792666, &WrapU_IUUU<sceNetInetInetNtop>, "sceNetInetInetNtop", '?', "" },
{0XE30B8C19, &WrapI_ICU<sceNetInetInetPton>, "sceNetInetInetPton", '?', "" },
{0X8CA3A97E, nullptr, "sceNetInetGetPspError", '?', "" },
{0XE247B6D6, &WrapI_IUU<sceNetInetGetpeername>, "sceNetInetGetpeername", '?', "" },
{0X162E6FD5, &WrapI_IUU<sceNetInetGetsockname>, "sceNetInetGetsockname", '?', "" },
{0X80A21ABD, nullptr, "sceNetInetSocketAbort", '?', "" },
{0X39B0C7D3, nullptr, "sceNetInetGetUdpcbstat", '?', "" },
{0XB3888AD4, nullptr, "sceNetInetGetTcpcbstat", '?', "" },
};;
std::shared_ptr<SceNetInet> SceNetInet::gInstance;
std::shared_mutex SceNetInet::gLock;
std::unordered_map<PspInetAddressFamily, int> SceNetInet::gInetAddressFamilyToNativeAddressFamily = {
{ PSP_NET_INET_AF_UNSPEC, AF_UNSPEC },
{ PSP_NET_INET_AF_LOCAL, AF_UNIX },
{ PSP_NET_INET_AF_INET, AF_INET },
};
std::unordered_map<PspInetSocketType, int> SceNetInet::gInetSocketTypeToNativeSocketType = {
{ PSP_NET_INET_SOCK_STREAM, SOCK_STREAM },
{ PSP_NET_INET_SOCK_DGRAM, SOCK_DGRAM },
{ PSP_NET_INET_SOCK_RAW, SOCK_RAW },
{ PSP_NET_INET_SOCK_RDM, SOCK_RDM },
{ PSP_NET_INET_SOCK_SEQPACKET, SOCK_SEQPACKET },
};
std::unordered_map<PspInetProtocol, int> SceNetInet::gInetProtocolToNativeProtocol = {
{ PSP_NET_INET_IPPROTO_IP, IPPROTO_IP },
{ PSP_NET_INET_IPPROTO_ICMP, IPPROTO_ICMP },
{ PSP_NET_INET_IPPROTO_IGMP, IPPROTO_IGMP },
{ PSP_NET_INET_IPPROTO_TCP, IPPROTO_TCP },
{ PSP_NET_INET_IPPROTO_EGP, IPPROTO_EGP },
{ PSP_NET_INET_IPPROTO_PUP, IPPROTO_PUP },
{ PSP_NET_INET_IPPROTO_UDP, IPPROTO_UDP },
{ PSP_NET_INET_IPPROTO_IDP, IPPROTO_IDP },
{ PSP_NET_INET_IPPROTO_RAW, IPPROTO_RAW },
};
// Windows compat workarounds (ugly! may not work!)
#if PPSSPP_PLATFORM(WINDOWS)
#define SO_REUSEPORT (SO_BROADCAST|SO_REUSEADDR)
#define SO_TIMESTAMP 0
#define MSG_DONTWAIT 0
#endif
// TODO: commented out optnames
std::unordered_map<PspInetSocketOptionName, int> SceNetInet::gInetSocketOptnameToNativeOptname = {
{ INET_SO_ACCEPTCONN, SO_ACCEPTCONN },
{ INET_SO_REUSEADDR, SO_REUSEADDR },
{ INET_SO_KEEPALIVE, SO_KEEPALIVE },
{ INET_SO_DONTROUTE, SO_DONTROUTE },
{ INET_SO_BROADCAST, SO_BROADCAST },
// { INET_SO_USELOOPBACK, INET_SO_USELOOPBACK },
{ INET_SO_LINGER, SO_LINGER },
{ INET_SO_OOBINLINE, SO_OOBINLINE },
{ INET_SO_REUSEPORT, SO_REUSEPORT },
{ INET_SO_TIMESTAMP, SO_TIMESTAMP },
// { INET_SO_ONESBCAST, INET_SO_ONESBCAST },
{ INET_SO_SNDBUF, SO_SNDBUF },
{ INET_SO_RCVBUF, SO_RCVBUF },
{ INET_SO_SNDLOWAT, SO_SNDLOWAT },
{ INET_SO_RCVLOWAT, SO_RCVLOWAT },
{ INET_SO_SNDTIMEO, SO_SNDTIMEO },
{ INET_SO_RCVTIMEO, SO_RCVTIMEO },
{ INET_SO_ERROR, SO_ERROR },
{ INET_SO_TYPE, SO_TYPE },
// { INET_SO_OVERFLOWED, INET_SO_OVERFLOWED },
{ INET_SO_NONBLOCK, INET_SO_NONBLOCK },
};
std::unordered_map<PspInetMessageFlag, int> SceNetInet::gInetMessageFlagToNativeMessageFlag = {
{ INET_MSG_OOB, MSG_OOB },
{ INET_MSG_PEEK, MSG_PEEK },
{ INET_MSG_DONTROUTE, MSG_DONTROUTE },
#if defined(MSG_EOR)
{ INET_MSG_EOR, MSG_EOR },
#endif
{ INET_MSG_TRUNC, MSG_TRUNC },
{ INET_MSG_CTRUNC, MSG_CTRUNC },
{ INET_MSG_WAITALL, MSG_WAITALL },
{ INET_MSG_DONTWAIT, MSG_DONTWAIT },
#if defined(MSG_BCAST)
{ INET_MSG_BCAST, MSG_BCAST },
#endif
#if defined(MSG_MCAST)
{ INET_MSG_MCAST, MSG_MCAST },
#endif
};
std::unordered_map<int, InetErrorCode> SceNetInet::gNativeErrorCodeToInetErrorCode = {
{ EINPROGRESS, INET_EINPROGRESS }
};
bool SceNetInet::Init() {
auto lock = std::unique_lock(gLock);
if (gInstance) {
return false;
}
gInstance = std::make_shared<SceNetInet>();
return true;
}
bool SceNetInet::Shutdown() {
auto lock = std::unique_lock(gLock);
if (!gInstance) {
return false;
}
gInstance->CloseAllRemainingSockets();
gInstance = nullptr;
return true;
}
bool SceNetInet::TranslateInetAddressFamilyToNative(int &destAddressFamily, int srcAddressFamily) {
const auto it = gInetAddressFamilyToNativeAddressFamily.find(static_cast<PspInetAddressFamily>(srcAddressFamily));
if (it == gInetAddressFamilyToNativeAddressFamily.end()) {
return false;
}
destAddressFamily = it->second;
return true;
}
bool SceNetInet::TranslateInetSocketLevelToNative(int &destSocketLevel, int srcSocketLevel) {
if (srcSocketLevel != PSP_NET_INET_SOL_SOCKET) {
return false;
}
destSocketLevel = SOL_SOCKET;
return true;
}
bool SceNetInet::TranslateInetSocketTypeToNative(int &destSocketType, bool &destNonBlocking, int srcSocketType) {
// First, take the base socket type
const int baseSocketType = static_cast<PspInetSocketType>(srcSocketType & PSP_NET_INET_SOCK_TYPE_MASK);
const auto it = gInetSocketTypeToNativeSocketType.find(static_cast<PspInetSocketType>(baseSocketType));
if (it == gInetSocketTypeToNativeSocketType.end()) {
return false;
}
// Set base value for dest
destSocketType = it->second;
// Find any flags which are set, noting that this highly depends on the native platform and unknowns are ignored
const int srcFlags = srcSocketType & PSP_NET_INET_SOCK_FLAGS_MASK;
#if defined(SOCK_DCCP)
if ((srcFlags & PSP_NET_INET_SOCK_DCCP) != 0) {
destSocketType |= SOCK_DCCP;
}
#endif
#if defined(SOCK_PACKET)
if ((srcFlags & PSP_NET_INET_SOCK_PACKET) != 0) {
destSocketType |= SOCK_PACKET;
}
#endif
#if defined(SOCK_CLOEXEC)
if ((srcFlags & PSP_NET_INET_SOCK_CLOEXEC) != 0) {
destSocketType |= SOCK_CLOEXEC;
}
#endif
if ((srcFlags & PSP_NET_INET_SOCK_NONBLOCK) != 0) {
destNonBlocking = true;
}
#if defined(SOCK_NOSIGPIPE)
if ((srcFlags & PSP_NET_INET_SOCK_NOSIGPIPE) != 0) {
destSocketType |= SOCK_NOSIGPIPE;
}
#endif
return true;
}
bool SceNetInet::TranslateInetProtocolToNative(int &destProtocol, int srcProtocol) {
const auto it = gInetProtocolToNativeProtocol.find(static_cast<PspInetProtocol>(srcProtocol));
if (it == gInetProtocolToNativeProtocol.end()) {
return false;
}
destProtocol = it->second;
return true;
}
bool SceNetInet::TranslateInetOptnameToNativeOptname(int &destOptname, const int inetOptname) {
const auto it = gInetSocketOptnameToNativeOptname.find(static_cast<PspInetSocketOptionName>(inetOptname));
if (it == gInetSocketOptnameToNativeOptname.end()) {
return false;
}
destOptname = it->second;
return true;
}
int SceNetInet::TranslateInetFlagsToNativeFlags(const int messageFlags, const bool nonBlocking) {
int nativeFlags = 0; // The actual platform flags
int foundFlags = 0; // The inet equivalent of the native flags, used to verify that no remaining flags need to be set
for (const auto [inetFlag, nativeFlag] : gInetMessageFlagToNativeMessageFlag) {
if ((messageFlags & inetFlag) != 0) {
nativeFlags |= nativeFlag;
foundFlags |= inetFlag;
}
}
#if !PPSSPP_PLATFORM(WINDOWS)
if (nonBlocking) {
nativeFlags |= MSG_DONTWAIT;
}
#endif
// Check for any inet flags which were not successfully mapped into a native flag
if (const int missingFlags = messageFlags & ~foundFlags; missingFlags != 0) {
for (int i = 0; i < sizeof(int) * 8; i++) {
if (const int val = 1 << i; (missingFlags & val) != 0) {
DEBUG_LOG(Log::sceNet, "Encountered unsupported platform flag at bit %i (actual value %04x), undefined behavior may ensue.", i, val);
}
}
}
return nativeFlags;
}
int SceNetInet::TranslateNativeErrorToInetError(const int nativeError) {
if (const auto it = gNativeErrorCodeToInetErrorCode.find(nativeError);
it != gNativeErrorCodeToInetErrorCode.end()) {
return it->second;
}
return nativeError;
}
int SceNetInet::GetLastError() {
auto lock = std::shared_lock(mLock);
return mLastError;
}
void SceNetInet::SetLastError(const int error) {
auto lock = std::unique_lock(mLock);
mLastError = error;
}
int SceNetInet::SetLastErrorToMatchPlatform() {
int error;
#if PPSSPP_PLATFORM(WINDOWS)
error = WSAGetLastError();
#else
error = errno;
#endif
SetLastError(error);
return error;
}
std::shared_ptr<InetSocket> SceNetInet::CreateAndAssociateInetSocket(int nativeSocketId, int protocol, bool nonBlocking) {
auto lock = std::unique_lock(mLock);
int inetSocketId = ++mCurrentInetSocketId;
if (const auto it = mInetSocketIdToNativeSocket.find(inetSocketId); it != mInetSocketIdToNativeSocket.end()) {
WARN_LOG(Log::sceNet, "%s: Attempted to re-associate socket from already-associated inetSocketId: %i", __func__, inetSocketId);
return nullptr;
}
auto inetSocket = std::make_shared<InetSocket>(inetSocketId, nativeSocketId, protocol, nonBlocking);
inetSocket->SetNonBlocking(nonBlocking);
mInetSocketIdToNativeSocket.emplace(inetSocketId, inetSocket);
return inetSocket;
}
std::shared_ptr<InetSocket> SceNetInet::GetInetSocket(int inetSocketId) {
auto lock = std::shared_lock(mLock);
const auto it = mInetSocketIdToNativeSocket.find(inetSocketId);
if (it == mInetSocketIdToNativeSocket.end()) {
WARN_LOG(Log::sceNet, "%s: Attempted to get unassociated socket from inetSocketId: %i", __func__, inetSocketId);
return nullptr;
}
return it->second;
}
bool SceNetInet::GetNativeSocketIdForInetSocketId(int& nativeSocketId, int inetSocketId) {
const auto inetSocket = GetInetSocket(inetSocketId);
if (!inetSocket) {
return false;
}
nativeSocketId = inetSocket->GetNativeSocketId();
return true;
}
bool SceNetInet::EraseNativeSocket(int inetSocketId) {
auto lock = std::unique_lock(mLock);
const auto it = mInetSocketIdToNativeSocket.find(inetSocketId);
if (it == mInetSocketIdToNativeSocket.end()) {
WARN_LOG(Log::sceNet, "%s: Attempted to delete unassociated socket from inetSocketId: %i", __func__, inetSocketId);
return false;
}
mInetSocketIdToNativeSocket.erase(it);
return true;
}
bool SceNetInet::TranslateInetFdSetToNativeFdSet(int &maxFd, fd_set& destFdSet, u32 fdsPtr) const {
if (fdsPtr == 0) {
// Allow nullptr to be used without failing
return true;
}
FD_ZERO(&destFdSet);
const auto sceFdSet = Memory::GetTypedPointerRange<PspInetFdSetOperations::FdSet>(fdsPtr, sizeof(PspInetFdSetOperations::FdSet));
if (sceFdSet == nullptr) {
ERROR_LOG(Log::sceNet, "%s: Invalid fdsPtr %08x", __func__, fdsPtr);
return false;
}
int setSize = 0;
for (auto& it : mInetSocketIdToNativeSocket) {
const auto inetSocket = it.first;
const auto nativeSocketId = it.second->GetNativeSocketId();
maxFd = std::max(nativeSocketId + 1, maxFd);
if (PspInetFdSetOperations::IsSet(*sceFdSet, inetSocket)) {
if (++setSize > FD_SETSIZE) {
ERROR_LOG(Log::sceNet, "%s: Encountered input FD_SET which is greater than max supported size %i", __func__, setSize);
return false;
}
DEBUG_LOG(Log::sceNet, "%s: Translating input %i into %i", __func__, inetSocket, nativeSocketId);
FD_SET(nativeSocketId, &destFdSet);
}
}
DEBUG_LOG(Log::sceNet, "%s: Translated %i sockets", __func__, setSize);
return true;
}
void SceNetInet::CloseAllRemainingSockets() const {
for (const auto &[first, second] : mInetSocketIdToNativeSocket) {
if (!second) {
continue;
}
close(second->GetNativeSocketId());
}
}
void Register_sceNetInet() {
RegisterModule("sceNetInet", std::size(sceNetInet), sceNetInet);
}