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The bezier/spline code will no longer need to handle morph and splines, when it's finally written. This is done by pre-skinning in software and pre-decoding to get rid of the morph.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.