Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 6fe7d5d35c SoftGPU: Gouraud color along lines as the GE computes it
A line's color gradient along its major axis comes from the triangle
setup's reciprocal, with 14 fraction bits per subpixel, floored, and each
pixel is the start color plus the gradient times its center's signed
distance from v0 along the line. A diagonal line (|dx| == |dy|) is
y-major. gpu/probe exp137, exact; fixes the line strips in a Final Fantasy
Zero frame dump.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.