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With the software renderer, a FRAMEBUF texture snapshot of a framebuffer this replay already rendered to is skipped: the dump's copy can be stale (recorded on a hardware backend that never read it back), and it wiped the frame in a GTA LCS dump (issue 18467's dump now matches the PSP exactly). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>