A crafted .cso compressed ISO could trigger a heap buffer overflow on any
sector read, reachable via ordinary gameplay.
Two root causes:
1. Unvalidated frame index deltas. ReadBlock/ReadBlocks computed a
compressed read range from two adjacent frame-index-table entries.
With non-monotonic entries, compressedReadEnd - compressedReadPos
underflows as u64, producing a huge read size that fileLoader->ReadAt()
wrote into the fixed-size readBuffer.
2. hdr.align (indexShift, 0-255) used as '1 << indexShift' was undefined
behavior at >= 32, and frameSize + (1 << indexShift) could wrap,
undersizing the buffer while inflate() was configured with the full
frameSize.
Fixes:
- Validate the index table is monotonically non-decreasing in the
constructor.
- Reject files with indexShift > 20.
- Use unsigned shift for buffer size math and store readBufferSize.
- Clamp compressed read sizes to readBufferSize in both ReadBlock and
ReadBlocks.