Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-14 06:50:29 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
6f86b6fdbef655c9c9959bb421d6cf1ba4187330
ppsspp/Windows/GPU
T
History
Unknown W. Brackets 6f86b6fdbe D3D11: Respect vsync setting.
Fixes #12493.
2020-02-29 22:48:58 -08:00
..
D3D9Context.cpp
For the non-vulkan backends, zero display rotation settings just to be sure.
2019-06-24 10:30:32 +02:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Core: Use a shared_ptr for i18n categories.
2020-02-09 07:35:16 -08:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Vulkan: Present using FIFO for vsync.
2020-02-29 22:48:59 -08:00
WindowsVulkanContext.h
VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature
2019-01-31 14:09:21 +01:00
Powered by Gitea Version: 28.1.0 Page: 494ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API