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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-07 13:13:24 +02:00
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6efdde9ea4e18d0f1321fda33d2baba70e3b1185
ppsspp/ext/native/thin3d
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Henrik Rydgård 07c88ef2b0 D3D11: Fix reverse colors in drawpixels, fix a potential crash
2017-02-12 12:07:37 +01:00
..
d3d11_loader.cpp
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
d3d11_loader.h
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
d3dx9_loader.cpp
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
d3dx9_loader.h
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
2016-02-10 15:36:10 +01:00
thin3d_d3d9.cpp
Fix DrawActiveTexture, now Buffered Rendering is starting to work
2017-02-12 11:20:55 +01:00
thin3d_d3d11.cpp
D3D11: Fix reverse colors in drawpixels, fix a potential crash
2017-02-12 12:07:37 +01:00
thin3d_gl.cpp
Fix DrawActiveTexture, now Buffered Rendering is starting to work
2017-02-12 11:20:55 +01:00
thin3d_vulkan.cpp
Fix DrawActiveTexture, now Buffered Rendering is starting to work
2017-02-12 11:20:55 +01:00
thin3d.cpp
More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
2017-02-08 14:55:03 +01:00
thin3d.h
Fix DrawActiveTexture, now Buffered Rendering is starting to work
2017-02-12 11:20:55 +01:00
vulkan_utils.cpp
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
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