Files
ppsspp/android/jni/Application.mk
T
Henrik Rydgard a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00

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Makefile

APP_STL := gnustl_static
APP_PLATFORM := android-9
APP_ABI := arm64-v8a armeabi-v7a x86 x86_64
APP_GNUSTL_CPP_FEATURES := exceptions
NDK_TOOLCHAIN_VERSION := clang