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Eventually, this will make it possible to use post-processing with Vulkan and D3D11. Probably not DX9, though maybe. Not adding to Android build, there's some strangeness with STL.
6 lines
164 B
Makefile
6 lines
164 B
Makefile
APP_STL := gnustl_static
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APP_PLATFORM := android-9
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APP_ABI := arm64-v8a armeabi-v7a x86 x86_64
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APP_GNUSTL_CPP_FEATURES := exceptions
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NDK_TOOLCHAIN_VERSION := clang
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