mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-09-04 11:45:18 +02:00
Lining a scripted repro up with a bug report ("about five seconds in, press
X") had no support at all. The only way to do it was to poll cpu.status in a
loop from the client, which is slow - a process spawn per poll, minutes for a
single run - and lands somewhere different every time, so the repro isn't one.
cpu.runUntilTime takes either an absolute `us` (as reported by cpu.status) or
`relativeUs` from now, resumes, and breaks when emulated time gets there. It
answers immediately with the target, and the usual cpu.stepping event follows
when it arrives. Anything else that stops the CPU first - a breakpoint, an
exception - cancels the deadline, the same way it cancels a pending step.
The deadline is held in microseconds, not ticks, and recomputed whenever
SetClockFrequencyHz() runs. Converting to a tick count once up front looks
right and isn't: games change the CPU clock while running, and CrossCraft
Classic goes 222 -> 333MHz during startup, which made a request for 3.0s stop
at 2.24s. With the recompute it stops at exactly 3000000us. Advance() also
shortens its slice to land on the deadline instead of up to a slice past it,
so repeated runs stop at the same instruction rather than somewhere in the
following frame.
Nothing is added to CoreTiming's event list, so savestates are unaffected -
the deadline is debugger session state and isn't serialized.
Also adds DebuggerRequest::ParamF64, since microseconds outgrow 32 bits after
about 71 minutes. Like the other Param* helpers it fails loudly on a missing
or unparseable value rather than defaulting.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
582 lines
14 KiB
C++
582 lines
14 KiB
C++
// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <atomic>
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#include <climits>
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#include <cstdio>
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#include <cstring>
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#include <mutex>
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#include <set>
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#include <vector>
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#include "Common/Profiler/Profiler.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeList.h"
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#include "Core/CoreTiming.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/__sceAudio.h"
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#include "Core/MIPS/MIPS.h"
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static const int initialHz = 222000000;
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int CPU_HZ = 222000000;
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// is this really necessary?
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#define INITIAL_SLICE_LENGTH 20000
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#define MAX_SLICE_LENGTH 100000000
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namespace CoreTiming {
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static std::vector<EventType> event_types;
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// Only used during restore.
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static std::set<int> usedEventTypes;
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static std::set<int> restoredEventTypes;
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static int nextEventTypeRestoreId = -1;
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static Event *first;
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static Event *eventPool = 0;
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// Downcount has been moved to currentMIPS, to save a couple of clocks in every ARM JIT block
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// as we can already reach that structure through a register.
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int slicelength;
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alignas(16) static s64 globalTimer;
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static s64 idledCycles;
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static s64 lastGlobalTimeTicks;
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static s64 lastGlobalTimeUs;
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// See SetBreakDeadlineUs. 0 = none. Deliberately not saved in savestates - it belongs to a
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// debugger session, not to the emulated machine.
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static s64 breakDeadlineUs;
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static s64 breakDeadlineTicks;
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static void RecomputeBreakDeadline();
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bool SetClockFrequencyHz(int cpuHz) {
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if (cpuHz <= 0) {
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// Paranoid check, protecting against division by zero and similar nonsense.
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return true; // encourage logging
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}
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if (cpuHz == CPU_HZ) {
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// Already at the correct frequency. Bail, false means we'll log at a lower level.
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return false;
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}
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// When the mhz changes, we keep track of what "time" it was before hand.
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// This way, time always moves forward, even if mhz is changed.
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lastGlobalTimeUs = GetGlobalTimeUs();
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lastGlobalTimeTicks = GetTicks(currentMIPS);
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CPU_HZ = cpuHz;
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// The remaining time to a debugger deadline is now a different number of ticks.
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RecomputeBreakDeadline();
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// TODO: Rescale times of scheduled events?
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__AudioCPUMHzChange();
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return true;
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}
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int GetClockFrequencyHz() {
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return CPU_HZ;
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}
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u64 GetGlobalTimeUsScaled() {
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return GetGlobalTimeUs();
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}
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u64 GetGlobalTimeUs() {
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s64 ticksSinceLast = GetTicks(currentMIPS) - lastGlobalTimeTicks;
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int freq = GetClockFrequencyHz();
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s64 usSinceLast = ticksSinceLast * 1000000 / freq;
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if (ticksSinceLast > UINT_MAX) {
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// Adjust the calculated value to avoid overflow errors.
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lastGlobalTimeUs += usSinceLast;
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lastGlobalTimeTicks = GetTicks(currentMIPS);
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usSinceLast = 0;
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}
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return lastGlobalTimeUs + usSinceLast;
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}
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// Turns the microsecond deadline into the tick count Advance() compares against. Has to be redone
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// whenever the clock frequency changes, since that changes how many ticks the remaining time is.
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static void RecomputeBreakDeadline() {
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if (!breakDeadlineUs) {
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breakDeadlineTicks = 0;
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return;
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}
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const s64 remainingUs = breakDeadlineUs - (s64)GetGlobalTimeUs();
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breakDeadlineTicks = (s64)GetTicks(currentMIPS) + (remainingUs > 0 ? usToCycles(remainingUs) : 0);
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}
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void SetBreakDeadlineUs(u64 us) {
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breakDeadlineUs = (s64)us;
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RecomputeBreakDeadline();
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}
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u64 GetBreakDeadlineUs() {
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return (u64)breakDeadlineUs;
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}
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u64 PeekGlobalTimeUs() {
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// Same sum as above without the rebasing, so this stays callable from a thread that isn't the
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// CPU thread. The rebasing exists purely to keep the multiply below from overflowing, and it
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// happens often enough on the CPU thread that ticksSinceLast stays small here.
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const s64 ticksSinceLast = GetTicks(currentMIPS) - lastGlobalTimeTicks;
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return lastGlobalTimeUs + ticksSinceLast * 1000000 / GetClockFrequencyHz();
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}
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const Event *GetFirstEvent() {
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return first;
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}
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const std::vector<EventType> &GetEventTypes() {
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return event_types;
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}
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Event* GetNewEvent()
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{
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if(!eventPool)
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return new Event;
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Event* ev = eventPool;
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eventPool = ev->next;
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return ev;
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}
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void FreeEvent(Event* ev)
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{
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ev->next = eventPool;
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eventPool = ev;
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}
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int RegisterEvent(const char *name, TimedCallback callback) {
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for (const auto &ty : event_types) {
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if (!strcmp(ty.name, name)) {
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_assert_msg_(false, "Event type %s already registered", name);
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// Try to make sure it doesn't work so we notice for sure.
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return -1;
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}
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}
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int id = (int)event_types.size();
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event_types.push_back(EventType{ callback, name });
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usedEventTypes.insert(id);
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return id;
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}
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void AntiCrashCallback(u64 userdata, int cyclesLate) {
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ERROR_LOG(Log::SaveState, "Savestate broken: an unregistered event was called.");
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Core_Break(BreakReason::SavestateCrash, 0);
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}
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void RestoreRegisterEvent(int &event_type, const char *name, TimedCallback callback) {
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// Some old states have a duplicate restore, do our best to fix...
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if (restoredEventTypes.count(event_type) != 0)
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event_type = -1;
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if (event_type == -1)
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event_type = nextEventTypeRestoreId++;
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if (event_type >= (int)event_types.size()) {
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// Give it any unused event id starting from the end.
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// Older save states with messed up ids have gaps near the end.
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for (int i = (int)event_types.size() - 1; i >= 0; --i) {
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if (usedEventTypes.count(i) == 0) {
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event_type = i;
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break;
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}
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}
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}
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_assert_msg_(event_type >= 0 && event_type < (int)event_types.size(), "Invalid event type %d", event_type);
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event_types[event_type] = EventType{ callback, name };
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usedEventTypes.insert(event_type);
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restoredEventTypes.insert(event_type);
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}
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void UnregisterAllEvents() {
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_dbg_assert_msg_(first == nullptr, "Unregistering events with events pending - this isn't good.");
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event_types.clear();
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usedEventTypes.clear();
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restoredEventTypes.clear();
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}
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void Init(MIPSState *mips) {
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mips->downcount = INITIAL_SLICE_LENGTH;
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slicelength = INITIAL_SLICE_LENGTH;
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globalTimer = 0;
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idledCycles = 0;
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lastGlobalTimeTicks = 0;
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lastGlobalTimeUs = 0;
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breakDeadlineUs = 0;
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breakDeadlineTicks = 0;
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CPU_HZ = initialHz;
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}
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void Shutdown()
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{
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ClearPendingEvents();
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UnregisterAllEvents();
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while (eventPool) {
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Event *ev = eventPool;
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eventPool = ev->next;
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delete ev;
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}
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}
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u64 GetTicks(MIPSState *mips) {
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if (mips) {
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return (u64)globalTimer + slicelength - mips->downcount;
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} else {
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// Reporting can actually end up here during weird task switching sequences on Android
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return false;
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}
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}
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u64 GetIdleTicks() {
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return (u64)idledCycles;
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}
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void ClearPendingEvents()
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{
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while (first)
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{
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Event *e = first->next;
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FreeEvent(first);
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first = e;
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}
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}
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void AddEventToQueue(Event* ne)
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{
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Event* prev = NULL;
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Event** pNext = &first;
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for(;;)
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{
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Event*& next = *pNext;
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if(!next || ne->time < next->time)
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{
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ne->next = next;
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next = ne;
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break;
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}
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prev = next;
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pNext = &prev->next;
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}
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}
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// This must be run ONLY from within the cpu thread
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// cyclesIntoFuture may be VERY inaccurate if called from anything else
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// than Advance
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void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata)
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{
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Event *ne = GetNewEvent();
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ne->userdata = userdata;
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ne->type = event_type;
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ne->time = GetTicks(currentMIPS) + cyclesIntoFuture;
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AddEventToQueue(ne);
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}
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// Returns cycles left in timer.
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s64 UnscheduleEvent(int event_type, u64 userdata)
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{
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s64 result = 0;
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if (!first)
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return result;
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while(first)
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{
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if (first->type == event_type && first->userdata == userdata)
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{
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result = first->time - GetTicks(currentMIPS);
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Event *next = first->next;
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FreeEvent(first);
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first = next;
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}
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else
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{
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break;
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}
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}
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if (!first)
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return result;
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Event *prev = first;
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Event *ptr = prev->next;
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while (ptr)
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{
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if (ptr->type == event_type && ptr->userdata == userdata)
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{
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result = ptr->time - GetTicks(currentMIPS);
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prev->next = ptr->next;
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FreeEvent(ptr);
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ptr = prev->next;
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}
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else
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{
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prev = ptr;
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ptr = ptr->next;
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}
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}
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return result;
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}
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bool IsScheduled(int event_type) {
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if (!first)
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return false;
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Event *e = first;
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while (e) {
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if (e->type == event_type)
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return true;
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e = e->next;
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}
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return false;
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}
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void RemoveEvent(int event_type)
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{
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if (!first)
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return;
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while(first)
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{
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if (first->type == event_type)
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{
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Event *next = first->next;
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FreeEvent(first);
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first = next;
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}
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else
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{
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break;
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}
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}
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if (!first)
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return;
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Event *prev = first;
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Event *ptr = prev->next;
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while (ptr)
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{
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if (ptr->type == event_type)
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{
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prev->next = ptr->next;
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FreeEvent(ptr);
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ptr = prev->next;
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}
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else
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{
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prev = ptr;
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ptr = ptr->next;
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}
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}
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}
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void ProcessEvents() {
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while (first) {
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if (first->time <= (s64)GetTicks(currentMIPS)) {
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// INFO_LOG(Log::CPU, "%s (%lld, %lld) ", first->name ? first->name : "?", (u64)GetTicks(currentMIPS), (u64)first->time);
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Event *evt = first;
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first = first->next;
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if (evt->type >= 0 && evt->type < (int)event_types.size()) {
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event_types[evt->type].callback(evt->userdata, (int)(GetTicks(currentMIPS) - evt->time));
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} else {
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_dbg_assert_msg_(false, "Bad event type %d", evt->type);
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}
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FreeEvent(evt);
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} else {
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// Caught up to the current time.
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break;
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}
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}
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}
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void ForceCheck(MIPSState *mips) {
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int cyclesExecuted = slicelength - mips->downcount;
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globalTimer += cyclesExecuted;
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// This will cause us to check for new events immediately.
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mips->downcount = -1;
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// But let's not eat a bunch more time in Advance() because of this.
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slicelength = -1;
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#ifdef _DEBUG
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_dbg_assert_msg_( cyclesExecuted >= 0, "Shouldn't have a negative cyclesExecuted");
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#endif
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}
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void Advance(MIPSState *mips) {
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PROFILE_THIS_SCOPE("advance");
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int cyclesExecuted = slicelength - mips->downcount;
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globalTimer += cyclesExecuted;
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mips->downcount = slicelength;
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// Debugger deadline - see SetBreakDeadlineTicks. Checked before the events so the break lands
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// on the requested tick rather than after whatever the events do.
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if (breakDeadlineTicks && globalTimer >= breakDeadlineTicks) {
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breakDeadlineTicks = 0;
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breakDeadlineUs = 0;
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Core_Break(BreakReason::DebugBreak, mips->pc);
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}
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ProcessEvents();
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if (!first) {
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// This should never happen in PPSSPP.
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if (slicelength < 10000) {
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slicelength += 10000;
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mips->downcount += 10000;
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}
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} else {
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// Note that events can eat cycles as well.
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int target = (int)(first->time - globalTimer);
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if (target > MAX_SLICE_LENGTH)
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target = MAX_SLICE_LENGTH;
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const int diff = target - slicelength;
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slicelength += diff;
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mips->downcount += diff;
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}
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// Shorten the slice so we come back exactly on the deadline instead of up to a whole slice
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// past it - the point of cpu.runUntilTime is that it stops at a reproducible place.
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if (breakDeadlineTicks) {
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const s64 remaining = breakDeadlineTicks - globalTimer;
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if (remaining > 0 && remaining < slicelength) {
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const int diff = (int)remaining - slicelength;
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slicelength += diff;
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mips->downcount += diff;
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}
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}
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}
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void LogPendingEvents() {
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Event *ptr = first;
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while (ptr) {
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//INFO_LOG(Log::CPU, "PENDING: Now: %lld Pending: %lld Type: %d", globalTimer, ptr->time, ptr->type);
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ptr = ptr->next;
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}
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}
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void Idle(MIPSState *mips, int maxIdle) {
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int cyclesDown = mips->downcount;
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if (maxIdle != 0 && cyclesDown > maxIdle)
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cyclesDown = maxIdle;
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if (first && cyclesDown > 0) {
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int cyclesExecuted = slicelength - mips->downcount;
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int cyclesNextEvent = (int) (first->time - globalTimer);
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if (cyclesNextEvent < cyclesExecuted + cyclesDown)
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cyclesDown = cyclesNextEvent - cyclesExecuted;
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}
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// Now, now... no time machines, please.
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if (cyclesDown < 0)
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cyclesDown = 0;
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// VERBOSE_LOG(Log::CPU, "Idle for %i cycles! (%f ms)", cyclesDown, cyclesDown / (float)(CPU_HZ * 0.001f));
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idledCycles += cyclesDown;
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mips->downcount -= cyclesDown;
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if (mips->downcount == 0)
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mips->downcount = -1;
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}
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std::string GetScheduledEventsSummary() {
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Event *ptr = first;
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std::string text = "Scheduled events\n";
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text.reserve(1000);
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while (ptr) {
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unsigned int t = ptr->type;
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if (t >= event_types.size()) {
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_dbg_assert_msg_(false, "Invalid event type %d", t);
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ptr = ptr->next;
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continue;
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}
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const char *name = event_types[t].name;
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if (!name)
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name = "[unknown]";
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char temp[512];
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snprintf(temp, sizeof(temp), "%s : %i %08x%08x\n", name, (int)ptr->time, (u32)(ptr->userdata >> 32), (u32)(ptr->userdata));
|
|
text += temp;
|
|
ptr = ptr->next;
|
|
}
|
|
return text;
|
|
}
|
|
|
|
void Event_DoState(PointerWrap &p, BaseEvent *ev) {
|
|
// There may be padding, so do each one individually.
|
|
Do(p, ev->time);
|
|
Do(p, ev->userdata);
|
|
Do(p, ev->type);
|
|
usedEventTypes.insert(ev->type);
|
|
}
|
|
|
|
void Event_DoStateOld(PointerWrap &p, BaseEvent *ev) {
|
|
Do(p, *ev);
|
|
usedEventTypes.insert(ev->type);
|
|
}
|
|
|
|
void DoState(PointerWrap &p) {
|
|
auto s = p.Section("CoreTiming", 1, 3);
|
|
if (!s)
|
|
return;
|
|
|
|
int n = (int)event_types.size();
|
|
int current = n;
|
|
Do(p, n);
|
|
if (n > current) {
|
|
WARN_LOG(Log::SaveState, "Savestate failure: more events than current (can't ever remove an event)");
|
|
p.SetError(p.ERROR_FAILURE);
|
|
return;
|
|
}
|
|
|
|
// These (should) be filled in later by the modules.
|
|
for (int i = 0; i < current; ++i) {
|
|
event_types[i].callback = AntiCrashCallback;
|
|
event_types[i].name = "INVALID EVENT";
|
|
}
|
|
nextEventTypeRestoreId = n - 1;
|
|
usedEventTypes.clear();
|
|
restoredEventTypes.clear();
|
|
|
|
if (s >= 3) {
|
|
DoLinkedList<BaseEvent, GetNewEvent, FreeEvent, Event_DoState>(p, first, (Event **)nullptr);
|
|
// This is here because we previously stored a second queue of "threadsafe" events. Gone now. Remove in the next section version upgrade.
|
|
DoIgnoreUnusedLinkedList(p);
|
|
} else {
|
|
DoLinkedList<BaseEvent, GetNewEvent, FreeEvent, Event_DoStateOld>(p, first, (Event **)nullptr);
|
|
DoIgnoreUnusedLinkedList(p);
|
|
}
|
|
|
|
Do(p, CPU_HZ);
|
|
Do(p, slicelength);
|
|
Do(p, globalTimer);
|
|
Do(p, idledCycles);
|
|
|
|
if (s >= 2) {
|
|
Do(p, lastGlobalTimeTicks);
|
|
Do(p, lastGlobalTimeUs);
|
|
} else {
|
|
lastGlobalTimeTicks = 0;
|
|
lastGlobalTimeUs = 0;
|
|
}
|
|
|
|
__AudioCPUMHzChange();
|
|
}
|
|
|
|
} // namespace
|