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With fetch, the shader applies the colour masks and logic ops to the real bits, and OutRun 2006's water mask comes out like the software renderer's. BlueToAlpha put the first step in alpha while the masked logic-op steps after it worked on blue, so on the Adreno 840's OpenGL the water was off by twice as much as on Vulkan. Now it matches or beats Vulkan there. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>