Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 6b989f9d12 Don't use BlueToAlpha with framebuffer fetch
With fetch, the shader applies the colour masks and logic ops to the real
bits, and OutRun 2006's water mask comes out like the software renderer's.
BlueToAlpha put the first step in alpha while the masked logic-op steps after
it worked on blue, so on the Adreno 840's OpenGL the water was off by twice as
much as on Vulkan. Now it matches or beats Vulkan there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:33:33 +02:00
..
2026-10-13 17:08:58 +02:00
2026-06-02 14:53:37 +02:00