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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-22 02:39:05 +02:00
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64e55324c75c14c07a8a9ef850b5c00a37013d2a
ppsspp/GPU/D3D11
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Henrik Rydgård e0634f3df9 Assorted cleanup and tweaks
2026-06-13 13:34:41 +02:00
..
D3D11Util.cpp
…
D3D11Util.h
…
DrawEngineD3D11.cpp
Assorted cleanup and tweaks
2026-06-13 13:34:41 +02:00
DrawEngineD3D11.h
Compute min/max Z and W from the culling loop, use to cull some more
2026-05-30 19:07:58 +02:00
FramebufferManagerD3D11.cpp
…
FramebufferManagerD3D11.h
…
GPU_D3D11.cpp
Delete a lot of legacy depth and viewport code, fix OpenGL
2026-05-30 19:07:58 +02:00
GPU_D3D11.h
Compute min/max Z and W from the culling loop, use to cull some more
2026-05-30 19:07:58 +02:00
ShaderManagerD3D11.cpp
Fix some issues with depth rounding, and depth clamp in D3D11
2026-05-30 19:07:59 +02:00
ShaderManagerD3D11.h
Determine the clip flags directly when culling, simplifying the code.
2026-05-30 19:07:59 +02:00
StateMappingD3D11.cpp
Fix some issues with depth rounding, and depth clamp in D3D11
2026-05-30 19:07:59 +02:00
StateMappingD3D11.h
Compute min/max Z and W from the culling loop, use to cull some more
2026-05-30 19:07:58 +02:00
TextureCacheD3D11.cpp
Prepare for shader depal (CLUT palette lookup) for ordinary textures
2026-06-11 11:58:58 +02:00
TextureCacheD3D11.h
Unify UpdateCurrentClut between D3D11 and Vulkan (GLES is still different)
2026-06-11 10:40:21 +02:00
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