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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 08:14:45 +02:00
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642f2004d3be9dbacede005278c53301f2a6fb54
ppsspp/Windows/GPU
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Henrik Rydgård 5ee9cfef0d Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
2020-10-29 00:52:19 +01:00
..
D3D9Context.cpp
Complete the eradication of D3DX9 compiler loader
2020-10-05 00:13:29 +02:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
2020-10-29 00:52:19 +01:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
WindowsGLContext.h
Android: Reduce asserts during startup.
2020-07-28 19:06:29 +02:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
WindowsVulkanContext.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
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