Files
ppsspp/GPU/Software/DrawPixel.h
T
Henrik RydgårdandClaude Opus 5.5 a11fd22553 SoftGPU: Store depth in VRAM as the GE does
The software renderer kept depth linear in VRAM, where the GE stores it
in the layout GPU/Common/DepthSwizzle.h describes, from the EDRAM address
translation and the color format. So a texture or anything else sharing
VRAM with a depth buffer saw depth land in the wrong places (the player's
shadow in Silent Hill: Origins, #22415). Now every depth access goes
through the layout: the generic pixel functions, the 2x2 depth test, the
depth clear in 16-pixel runs, and the x86 pixel JIT, whose IDs carry the
translation so the layout's constants are compiled in. It changes with
the color format and sceGeEdramSetAddrTranslation, after a flush.

Reading VRAM through its 0x04200000 and 0x04600000 mirrors undoes the
layout, as the GE does: texturing from them (drawn from a linear copy
made after a flush), and block transfers from or to them (Hayate no
Gotoku restores its depth buffer through 0x04600000, #17878). Saved and
debugger depth buffers read through the layout, so they're linear.

Socom's lens flare dump now matches a PSP replay where it changes. About
2-3% more cycles in God of War, Tekken 6, Wipeout and Burnout.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:35:48 +02:00

159 lines
5.8 KiB
C++

// Copyright (c) 2021- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ppsspp_config.h"
#include <string>
#include <vector>
#include <unordered_map>
#include <unordered_set>
#include "Common/Data/Collections/Hashmaps.h"
#include "GPU/Math3D.h"
#include "GPU/Software/FuncId.h"
#include "GPU/Software/RasterizerRegCache.h"
class BinManager;
namespace Rasterizer {
// Our std::unordered_map argument will ignore the alignment attribute, but that doesn't matter.
// We'll still have and want it for the actual function call, to keep the args in vector registers.
#if defined(__clang__) || defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wignored-attributes"
#endif
typedef void (SOFTRAST_CALL *SingleFunc)(int x, int y, int z, int fog, Vec4IntArg color_in, const PixelFuncID &pixelID);
SingleFunc GetSingleFunc(const PixelFuncID &id, BinManager *binner);
void Init();
void FlushJit();
int JitClearGeneration();
void Shutdown();
bool CheckDepthTestPassed(GEComparison func, int x, int y, int stride, u16 z);
bool DescribeCodePtr(const u8 *ptr, std::string &name);
struct PixelBlendState {
bool usesFactors = false;
bool usesDstAlpha = false;
bool dstFactorIsInverse = false;
bool srcColorAsFactor = false;
bool dstColorAsFactor = false;
bool readsDstPixel = true;
};
void ComputePixelBlendState(PixelBlendState &state, const PixelFuncID &id);
class PixelJitCache : public Rasterizer::CodeBlock {
public:
PixelJitCache();
// Returns a pointer to the code to run.
SingleFunc GetSingle(const PixelFuncID &id, BinManager *binner);
static SingleFunc GenericSingle(const PixelFuncID &id);
void Clear() override;
void Flush();
// Changes whenever the code space is cleared, which frees all previously returned functions.
static int ClearGeneration() { return clearGen_; }
std::string DescribeCodePtr(const u8 *ptr) override;
private:
void Compile(const PixelFuncID &id);
SingleFunc CompileSingle(const PixelFuncID &id);
RegCache::Reg GetPixelID();
void UnlockPixelID(RegCache::Reg &r);
// Note: these may require a temporary reg.
RegCache::Reg GetColorOff(const PixelFuncID &id);
RegCache::Reg GetDepthOff(const PixelFuncID &id);
void EmitDepthPointer(const PixelFuncID &id, RegCache::Reg index, RegCache::Reg temp);
RegCache::Reg GetDestStencil(const PixelFuncID &id);
void WriteConstantPool(const PixelFuncID &id);
bool Jit_ApplyDepthRange(const PixelFuncID &id);
bool Jit_AlphaTest(const PixelFuncID &id);
bool Jit_ApplyFog(const PixelFuncID &id);
bool Jit_ColorTest(const PixelFuncID &id);
bool Jit_StencilAndDepthTest(const PixelFuncID &id);
bool Jit_StencilTest(const PixelFuncID &id, RegCache::Reg stencilReg, RegCache::Reg maskedReg);
bool Jit_DepthTestForStencil(const PixelFuncID &id, RegCache::Reg stencilReg);
bool Jit_ApplyStencilOp(const PixelFuncID &id, GEStencilOp op, RegCache::Reg stencilReg);
bool Jit_WriteStencilOnly(const PixelFuncID &id, RegCache::Reg stencilReg);
bool Jit_DepthTest(const PixelFuncID &id);
bool Jit_WriteDepth(const PixelFuncID &id);
bool Jit_AlphaBlend(const PixelFuncID &id);
bool Jit_BlendFactor(const PixelFuncID &id, RegCache::Reg factorReg, RegCache::Reg dstReg, PixelBlendFactor factor);
bool Jit_DstBlendFactor(const PixelFuncID &id, RegCache::Reg srcFactorReg, RegCache::Reg dstFactorReg, RegCache::Reg dstReg);
bool Jit_Dither(const PixelFuncID &id);
bool Jit_WriteColor(const PixelFuncID &id);
bool Jit_ApplyLogicOp(const PixelFuncID &id, RegCache::Reg colorReg, RegCache::Reg maskReg);
bool Jit_ConvertTo565(const PixelFuncID &id, RegCache::Reg colorReg, RegCache::Reg temp1Reg, RegCache::Reg temp2Reg);
bool Jit_ConvertTo5551(const PixelFuncID &id, RegCache::Reg colorReg, RegCache::Reg temp1Reg, RegCache::Reg temp2Reg, bool keepAlpha);
bool Jit_ConvertTo4444(const PixelFuncID &id, RegCache::Reg colorReg, RegCache::Reg temp1Reg, RegCache::Reg temp2Reg, bool keepAlpha);
bool Jit_ConvertFrom565(const PixelFuncID &id, RegCache::Reg colorReg, RegCache::Reg temp1Reg, RegCache::Reg temp2Reg);
bool Jit_ConvertFrom5551(const PixelFuncID &id, RegCache::Reg colorReg, RegCache::Reg temp1Reg, RegCache::Reg temp2Reg, bool keepAlpha);
bool Jit_ConvertFrom4444(const PixelFuncID &id, RegCache::Reg colorReg, RegCache::Reg temp1Reg, RegCache::Reg temp2Reg, bool keepAlpha);
struct LastCache {
size_t key;
SingleFunc func;
int gen = -1;
bool Match(size_t k, int g) const {
return key == k && gen == g;
}
void Set(size_t k, SingleFunc f, int g) {
key = k;
func = f;
gen = g;
}
};
DenseHashMap<size_t, SingleFunc> cache_;
std::unordered_map<PixelFuncID, const u8 *> addresses_;
std::unordered_set<PixelFuncID> compileQueue_;
static int clearGen_;
static thread_local LastCache lastSingle_;
const u8 *constBlendHalf_11_4s_ = nullptr;
const u8 *constBlendInvert_11_4s_ = nullptr;
#if PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
void Discard();
void Discard(Gen::CCFlags cc);
// Used for any test failure.
std::vector<Gen::FixupBranch> discards_;
// Used in Jit_ApplyLogicOp() to skip the standard MOV/OR write.
std::vector<Gen::FixupBranch> skipStandardWrites_;
int stackIDOffset_ = 0;
bool colorIs16Bit_ = false;
#endif
};
#if defined(__clang__) || defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
};