Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 6245285ca7 SoftGPU: Don't linger in drawing threads on Windows, and less in transform helpers
On native Windows (Ryzen 9 9950X3D), lingering only paid in the transform
helpers. With no drawing-thread linger and 100 us for the helpers, wall
time stayed within 1% of 200/300 us in Daxter, GTA VCS, Wipeout Pure,
Tekken 6, Burnout Dominator, LocoRoco and Ridge Racer, with 9-27% less
CPU time. No linger at all cost up to 7% (Daxter), almost all of it from
the transform helpers.

The linger times are now per platform; Linux keeps the WSL2 values.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 15:15:03 +02:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.