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On native Windows (Ryzen 9 9950X3D), lingering only paid in the transform helpers. With no drawing-thread linger and 100 us for the helpers, wall time stayed within 1% of 200/300 us in Daxter, GTA VCS, Wipeout Pure, Tekken 6, Burnout Dominator, LocoRoco and Ridge Racer, with 9-27% less CPU time. No linger at all cost up to 7% (Daxter), almost all of it from the transform helpers. The linger times are now per platform; Linux keeps the WSL2 values. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.