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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-27 20:28:35 +01:00
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622aeaab6d1cc6db22efeb01e65c86cc178dbc0d
ppsspp/GPU/GLES
T
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Henrik Rydgård db94b0b696 Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
..
DrawEngineGLES.cpp
Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
DrawEngineGLES.h
It's running.
2023-10-03 11:01:37 +02:00
FragmentTestCacheGLES.cpp
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FragmentTestCacheGLES.h
…
FramebufferManagerGLES.cpp
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FramebufferManagerGLES.h
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GPU_GLES.cpp
Improve checks
2023-12-18 09:12:44 +01:00
GPU_GLES.h
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
ShaderManagerGLES.cpp
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
ShaderManagerGLES.h
Simplify disk-cache-load on GLES as well, for the same reasons as #18216
2023-09-30 13:45:13 +02:00
StateMappingGLES.cpp
Apply stencil writemask when clearing properly again, see #17478
2023-06-12 11:49:44 +02:00
StateMappingGLES.h
…
StencilBufferGLES.cpp
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
TextureCacheGLES.cpp
Fix issue uploading narrow textures in OpenGL.
2023-09-27 16:43:06 +02:00
TextureCacheGLES.h
Prepare for unifying more stuff
2023-02-25 16:01:32 +01:00
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