Files
ppsspp/ios/iOSCoreAudio.mm
T
Henrik RydgårdandClaude Opus 5.5 3a8a1799ee Add a tvOS build of the app
Shares the iOS frontend, with camera, location, motion, photo/document
pickers, share sheet, clipboard, microphone, battery and rotation compiled
out. The view controller is a GCEventViewController, so controllers only
reach us through GCController, and the Siri Remote is read as a micro
gamepad and sent as arrow/enter/escape/back keys. tvOS has no persistent
storage besides NSUserDefaults, so the memory stick lives in Caches for now.

Configure with -DIOS_PLATFORM=TVOS. The MoltenVK submodule gets the tvOS
slice from the same stock v1.4.2 release.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:06:55 +02:00

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// This code implements the emulated audio using CoreAudio for iOS
// Originally written by jtraynham
#include "iOSCoreAudio.h"
#include <cstring>
#include "Common/Audio/SampleRing.h"
#include "Common/Log.h"
#include "Core/Config.h"
#include "Core/HLE/sceUsbMic.h"
#include <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>
#define SAMPLE_RATE 44100
static AudioComponentInstance audioInstance = nil;
// Microphone input comes from the input side of the same RemoteIO unit, which is how iOS wants it.
// Turning it on or off means reinitializing the unit, so playback glitches for a moment.
// Everything here except the ring buffer is only touched on the main thread.
static bool g_micWanted = false; // The game is recording.
static bool g_micEnabled = false; // ...and we have permission, so the unit should have its input on.
static int g_micSampleRate = SAMPLE_RATE;
static bool g_micInputOn = false; // What the unit is actually configured with.
static int g_micInputRate = 0;
// From the input callback, on the audio thread, to the CPU thread. 0.7 s at 44.1 kHz.
static SampleRing<32768> g_micRing;
// Where AudioUnitRender puts the input. The unit's slice limit is set to match, so the audio thread
// never has to allocate.
static constexpr UInt32 MIC_MAX_FRAMES = 4096;
static int16_t g_micScratch[MIC_MAX_FRAMES];
void iOSCoreAudioUpdateSession() {
NSError *error = nil;
INFO_LOG(Log::Audio, "RespectSilentMode: %d MixWithOthers: %d Recording: %d", g_Config.bAudioRespectSilentMode, g_Config.bAudioMixWithOthers, g_micEnabled);
#if PPSSPP_PLATFORM(TVOS)
// No microphone, and no silent switch.
if (g_Config.bAudioMixWithOthers) {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:AVAudioSessionCategoryOptionMixWithOthers error:&error];
} else {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:0 error:&error];
}
#else
// Hacky hack to force iOS to re-evaluate.
// Switching from CatogoryPlayback to CategoryPlayback with an option otherwise does nothing.
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAudioProcessing error:&error];
// Here, we apply the settings.
if (g_micEnabled) {
// Recording needs PlayAndRecord, which ignores the silent switch. A2DP rather than the
// hands-free profile keeps Bluetooth headphones at full quality, with the built-in mic as input.
AVAudioSessionCategoryOptions options = AVAudioSessionCategoryOptionDefaultToSpeaker | AVAudioSessionCategoryOptionAllowBluetoothA2DP;
if (g_Config.bAudioMixWithOthers) {
options |= AVAudioSessionCategoryOptionMixWithOthers;
}
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord withOptions:options error:&error];
} else if (g_Config.bAudioMixWithOthers) {
if (g_Config.bAudioRespectSilentMode) {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
} else {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:AVAudioSessionCategoryOptionMixWithOthers error:&error];
}
} else {
if (g_Config.bAudioRespectSilentMode) {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategorySoloAmbient error:&error];
} else {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:0 error:&error];
}
// Can't achieve exclusive + respect silent mode
}
#endif
if (error) {
NSLog(@"%@", error);
}
}
void NativeMix(short *audio, int numSamples, int sampleRateHz, void *userdata);
OSStatus iOSCoreAudioCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
short *output = (short *)ioData->mBuffers[0].mData;
if (g_Config.bEnableSound) {
NativeMix(output, inNumberFrames, SAMPLE_RATE, nullptr);
} else {
// The unit only runs for the microphone.
memset(output, 0, inNumberFrames * sizeof(short) * 2);
*ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
}
ioData->mBuffers[0].mDataByteSize = inNumberFrames * sizeof(short) * 2;
return noErr;
}
// Called on the audio thread when input is ready. We have to pull it out ourselves.
static OSStatus iOSCoreAudioInputCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
if (inNumberFrames > MIC_MAX_FRAMES) {
return kAudioUnitErr_TooManyFramesToProcess;
}
AudioBufferList bufferList;
bufferList.mNumberBuffers = 1;
bufferList.mBuffers[0].mNumberChannels = 1;
bufferList.mBuffers[0].mDataByteSize = inNumberFrames * sizeof(int16_t);
bufferList.mBuffers[0].mData = g_micScratch;
AudioComponentInstance unit = (AudioComponentInstance)inRefCon;
OSStatus err = AudioUnitRender(unit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList);
if (err != noErr) {
return err;
}
const UInt32 frames = bufferList.mBuffers[0].mDataByteSize / sizeof(int16_t);
g_micRing.Push(g_micScratch, frames);
return noErr;
}
// Needs the unit uninitialized.
static void ConfigureInput(AudioComponentInstance unit, bool enable) {
OSStatus err;
UInt32 enableIO = enable ? 1 : 0;
err = AudioUnitSetProperty(unit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &enableIO, sizeof(enableIO));
if (err != noErr) {
ERROR_LOG(Log::Audio, "Failed to %s RemoteIO input: %d", enable ? "enable" : "disable", (int)err);
enable = false;
}
g_micInputOn = enable;
if (!enable) {
return;
}
// Mono 16-bit at the rate the game asked for. RemoteIO converts from the hardware format.
AudioStreamBasicDescription format{};
format.mSampleRate = g_micSampleRate;
format.mFormatID = kAudioFormatLinearPCM;
format.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
format.mBitsPerChannel = 16;
format.mChannelsPerFrame = 1;
format.mFramesPerPacket = 1;
format.mBytesPerFrame = 2;
format.mBytesPerPacket = 2;
err = AudioUnitSetProperty(unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &format, sizeof(format));
if (err != noErr) {
ERROR_LOG(Log::Audio, "Failed to set the microphone format: %d", (int)err);
}
AURenderCallbackStruct callback{};
callback.inputProc = iOSCoreAudioInputCallback;
callback.inputProcRefCon = (void *)unit;
err = AudioUnitSetProperty(unit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 1, &callback, sizeof(callback));
if (err != noErr) {
ERROR_LOG(Log::Audio, "Failed to set the microphone callback: %d", (int)err);
}
g_micInputRate = g_micSampleRate;
INFO_LOG(Log::Audio, "Microphone input on, at %d Hz", g_micSampleRate);
}
void iOSCoreAudioInit() {
if (!g_Config.bEnableSound && !g_micEnabled) {
return;
}
iOSCoreAudioUpdateSession();
NSError *error = nil;
AVAudioSession *session = [AVAudioSession sharedInstance];
if (![session setActive:YES error:&error]) {
ERROR_LOG(Log::System, "Failed to activate AVFoundation audio session");
if (error.localizedDescription) {
NSLog(@"%@", error.localizedDescription);
}
if (error.localizedFailureReason) {
NSLog(@"%@", error.localizedFailureReason);
}
}
if (audioInstance) {
// Already running
return;
}
OSErr err;
// first, grab the default output
AudioComponentDescription defaultOutputDescription;
defaultOutputDescription.componentType = kAudioUnitType_Output;
defaultOutputDescription.componentSubType = kAudioUnitSubType_RemoteIO;
defaultOutputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
defaultOutputDescription.componentFlags = 0;
defaultOutputDescription.componentFlagsMask = 0;
AudioComponent defaultOutput = AudioComponentFindNext(NULL, &defaultOutputDescription);
// create our instance
err = AudioComponentInstanceNew(defaultOutput, &audioInstance);
if (err != noErr) {
audioInstance = nil;
return;
}
// create our callback so we can give it the audio data
AURenderCallbackStruct input;
input.inputProc = iOSCoreAudioCallback;
input.inputProcRefCon = NULL;
err = AudioUnitSetProperty(audioInstance,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&input,
sizeof(input));
if (err != noErr) {
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
return;
}
// setup the audio format we'll be using (stereo pcm)
AudioStreamBasicDescription streamFormat;
memset(&streamFormat, 0, sizeof(streamFormat));
streamFormat.mSampleRate = SAMPLE_RATE;
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
streamFormat.mBitsPerChannel = sizeof(short) * 8;
streamFormat.mChannelsPerFrame = 2;
streamFormat.mFramesPerPacket = 1;
streamFormat.mBytesPerFrame = (streamFormat.mBitsPerChannel / 8) * streamFormat.mChannelsPerFrame;
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
err = AudioUnitSetProperty(audioInstance,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&streamFormat,
sizeof(AudioStreamBasicDescription));
if (err != noErr) {
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
return;
}
UInt32 maxFrames = MIC_MAX_FRAMES;
AudioUnitSetProperty(audioInstance, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Global, 0, &maxFrames, sizeof(maxFrames));
// After an interruption or a trip to the background, this brings the microphone back.
ConfigureInput(audioInstance, g_micEnabled);
// k, all setup, so init
err = AudioUnitInitialize(audioInstance);
if (err != noErr) {
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
g_micInputOn = false;
return;
}
// finally start playback
err = AudioOutputUnitStart(audioInstance);
if (err != noErr) {
AudioUnitUninitialize(audioInstance);
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
g_micInputOn = false;
return;
}
// we're good to go
}
void iOSCoreAudioShutdown()
{
if (audioInstance) {
AudioOutputUnitStop(audioInstance);
AudioUnitUninitialize(audioInstance);
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
}
// g_micWanted and g_micEnabled stay, so the next iOSCoreAudioInit turns the input back on.
g_micInputOn = false;
}
// Brings the unit in line with g_micEnabled. Main thread.
static void UpdateMicrophone() {
iOSCoreAudioUpdateSession();
if (!audioInstance) {
iOSCoreAudioInit();
return;
}
if (!g_Config.bEnableSound && !g_micEnabled) {
// The unit was only running for the microphone.
iOSCoreAudioShutdown();
return;
}
if (g_micEnabled == g_micInputOn && (!g_micEnabled || g_micSampleRate == g_micInputRate)) {
return;
}
AudioOutputUnitStop(audioInstance);
AudioUnitUninitialize(audioInstance);
ConfigureInput(audioInstance, g_micEnabled);
OSStatus err = AudioUnitInitialize(audioInstance);
if (err == noErr) {
err = AudioOutputUnitStart(audioInstance);
}
if (err != noErr) {
ERROR_LOG(Log::Audio, "Failed to restart the audio unit: %d", (int)err);
iOSCoreAudioShutdown();
}
}
// Calls back on the main thread.
static void WithRecordPermission(void (^then)(bool granted)) {
#if PPSSPP_PLATFORM(TVOS)
// No microphone. System_AudioRecordingIsAvailable() says so, so we shouldn't get here.
then(false);
#else
if (@available(iOS 17.0, *)) {
switch ([AVAudioApplication sharedInstance].recordPermission) {
case AVAudioApplicationRecordPermissionGranted:
then(true);
break;
case AVAudioApplicationRecordPermissionDenied:
then(false);
break;
default:
[AVAudioApplication requestRecordPermissionWithCompletionHandler:^(BOOL granted) {
dispatch_async(dispatch_get_main_queue(), ^{
then(granted);
});
}];
break;
}
} else {
AVAudioSession *session = [AVAudioSession sharedInstance];
switch (session.recordPermission) {
case AVAudioSessionRecordPermissionGranted:
then(true);
break;
case AVAudioSessionRecordPermissionDenied:
then(false);
break;
default:
[session requestRecordPermission:^(BOOL granted) {
dispatch_async(dispatch_get_main_queue(), ^{
then(granted);
});
}];
break;
}
}
#endif
}
void iOSCoreAudioStartRecording(int sampleRate) {
// Whatever is left over is from before, maybe at another rate. We're the consumer, so we can drop it.
g_micRing.Clear();
dispatch_async(dispatch_get_main_queue(), ^{
g_micWanted = true;
g_micSampleRate = sampleRate;
WithRecordPermission(^(bool granted) {
if (!g_micWanted) {
// Stopped while we were asking.
return;
}
if (!granted) {
WARN_LOG(Log::Audio, "No microphone permission, the game will get silence");
}
g_micEnabled = granted;
UpdateMicrophone();
});
});
}
void iOSCoreAudioStopRecording() {
dispatch_async(dispatch_get_main_queue(), ^{
g_micWanted = false;
g_micEnabled = false;
UpdateMicrophone();
});
}
void iOSCoreAudioPollRecording() {
g_micRing.Drain([](const int16_t *samples, uint32_t count) {
Microphone::addAudioData((u8 *)samples, count * sizeof(int16_t));
});
}