Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 61c7478679 SoftGPU: Clip vertex colors and fog with t rounded to 1/256
The near-plane clipper's new vertices get their colors and fog (both 8-bit
per vertex) by lerping with t rounded to the nearest 1/256, not truncated
(gpu/probe exp136: every clipped color and fog pixel exact; the colors were
recovered exactly from the PSP's plane values per clipped triangle).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.