Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-30 02:29:17 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
61198164075ce346d2f2f5dffd23051902eaecfb
ppsspp/Common/GPU
T
History
iota97 4ac7e28726 log fix
2021-07-22 11:31:03 +02:00
..
D3D9
Draw: Assert sampler bindings are in valid ranges.
2021-06-12 10:10:42 -07:00
D3D11
Draw: Use constants for texture slots.
2021-06-12 14:10:57 -07:00
OpenGL
log fix
2021-07-22 11:31:03 +02:00
Vulkan
Turn off all 16-bit formats if B5G6R5 format is not available.
2021-07-10 23:33:46 +02:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Draw: Centralize funcs in ColorConv.
2021-05-01 11:20:05 -07:00
thin3d.h
Postshader: Let shaders use the previous frame.
2021-06-12 10:54:36 -07:00
Powered by Gitea Version: 1.27.1 Page: 575ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API