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preserve-emulation/ppsspp
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5f7281bd8e52bc7ed51f8f5bcded36e21fa91e9e
ppsspp/GPU/GLES
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Henrik Rydgård 2e9ee49679 Reorganize the FS shader bits too, for a better sort order in the shader viewer
2026-07-07 20:16:37 +02:00
..
DrawEngineGLES.cpp
Delete the "Hardware tessellation" feature.
2026-06-16 16:17:14 +02:00
DrawEngineGLES.h
Delete the "Hardware tessellation" feature.
2026-06-16 16:17:14 +02:00
FragmentTestCacheGLES.cpp
Just some refactoring of the GPUStatistics struct, and more use of StringWriter
2026-05-29 14:40:31 +02:00
FragmentTestCacheGLES.h
…
FramebufferManagerGLES.cpp
…
FramebufferManagerGLES.h
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
GPU_GLES.cpp
Centralize handling of another GPU flag
2026-06-27 13:50:03 +02:00
GPU_GLES.h
Just some refactoring of the GPUStatistics struct, and more use of StringWriter
2026-05-29 14:40:31 +02:00
ShaderManagerGLES.cpp
Reorganize the FS shader bits too, for a better sort order in the shader viewer
2026-07-07 20:16:37 +02:00
ShaderManagerGLES.h
Delete the "Hardware tessellation" feature.
2026-06-16 16:17:14 +02:00
StateMappingGLES.cpp
Revert to software on out-of-bounds projected depth
2026-05-30 19:07:59 +02:00
StateMappingGLES.h
…
StencilBufferGLES.cpp
GPU: modernize use C++17 constexpr for precalculate compilation
2026-05-19 21:57:45 +03:00
TextureCacheGLES.cpp
Centralize handling of another GPU flag
2026-06-27 13:50:03 +02:00
TextureCacheGLES.h
Build and warning fixes
2026-06-12 17:28:52 +02:00
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