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ppsspp/Common/Render/Text/draw_text_sdl.cpp
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Henrik Rydgård 2007621ec3 Add "Droid Sans Fallback" to the list of fallback fonts.
This can be easily installed on apt based distros using:

sudo apt install fonts-droid-fallback

And provides all the characters we need.
2024-01-19 22:53:16 +01:00

487 lines
13 KiB
C++

#include "ppsspp_config.h"
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include "Common/System/Display.h"
#include "Common/GPU/thin3d.h"
#include "Common/Data/Hash/Hash.h"
#include "Common/Data/Text/WrapText.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
#include "Common/Render/Text/draw_text.h"
#include "Common/Render/Text/draw_text_sdl.h"
#if defined(USE_SDL2_TTF)
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
TextDrawerSDL::TextDrawerSDL(Draw::DrawContext *draw): TextDrawer(draw) {
if (TTF_Init() < 0) {
ERROR_LOG(G3D, "Unable to initialize SDL2_ttf");
}
dpiScale_ = CalculateDPIScale();
#if defined(USE_SDL2_TTF_FONTCONFIG)
config = FcInitLoadConfigAndFonts();
#endif
PrepareFallbackFonts();
}
TextDrawerSDL::~TextDrawerSDL() {
ClearCache();
TTF_Quit();
#if defined(USE_SDL2_TTF_FONTCONFIG)
FcConfigDestroy(config);
// Don't call this - it crashes, see https://github.com/openframeworks/openFrameworks/issues/5061.
//FcFini();
#endif
}
// If a user complains about missing characters on SDL, re-visit this!
void TextDrawerSDL::PrepareFallbackFonts() {
#if defined(USE_SDL2_TTF_FONTCONFIG)
FcObjectSet *os = FcObjectSetBuild (FC_FILE, FC_INDEX, (char *) 0);
// To install the fallback font in ubuntu:
// sudo apt install fonts-droid-fallback
const char *names[] = {
"Droid Sans Fallback",
"Droid Sans Medium",
"Droid Sans Bold",
"Source Han Sans Medium",
"DejaVu Sans Condensed",
"Noto Sans CJK Medium",
"Noto Sans Hebrew Medium",
"Noto Sans Lao Medium",
"Noto Sans Thai Medium",
};
for (int i = 0; i < ARRAY_SIZE(names); i++) {
// printf("trying font name %s\n", names[i]);
FcPattern *name = FcNameParse((const FcChar8 *)names[i]);
FcFontSet *foundFonts = FcFontList(config, name, os);
for (int j = 0; foundFonts && j < foundFonts->nfont; ++j) {
FcPattern* font = foundFonts->fonts[j];
FcChar8 *path;
int fontIndex;
if (FcPatternGetInteger(font, FC_INDEX, 0, &fontIndex) != FcResultMatch) {
fontIndex = 0; // The 0th face is guaranteed to exist
}
if (FcPatternGetString(font, FC_FILE, 0, &path) == FcResultMatch) {
std::string path_str((const char*)path);
// printf("fallback font: %s\n", path_str.c_str());
fallbackFontPaths_.push_back(std::make_pair(path_str, fontIndex));
}
}
if (foundFonts) {
FcFontSetDestroy(foundFonts);
}
FcPatternDestroy(name);
}
if (os) {
FcObjectSetDestroy(os);
}
#elif PPSSPP_PLATFORM(MAC)
const char *fontDirs[] = {
"/System/Library/Fonts/",
"/System/Library/Fonts/Supplemental/",
"/Library/Fonts/"
};
const char *fallbackFonts[] = {
"Hiragino Sans GB.ttc",
"PingFang.ttc",
"PingFang SC.ttc",
"PingFang TC.ttc",
"ヒラギノ角ゴシック W4.ttc",
"AppleGothic.ttf",
"Arial Unicode.ttf",
};
for (int i = 0; i < ARRAY_SIZE(fontDirs); i++) {
for (int j = 0; j < ARRAY_SIZE(fallbackFonts); j++) {
Path fontPath = Path(fontDirs[i]) / fallbackFonts[j];
if (File::Exists(fontPath)) {
TTF_Font *openedFont = TTF_OpenFont(fontPath.ToString().c_str(), 24);
int64_t numFaces = TTF_FontFaces(openedFont);
for (int k = 0; k < numFaces; k++) {
TTF_Font *fontFace = TTF_OpenFontIndex(fontPath.ToString().c_str(), 24, k);
std::string fontFaceName(TTF_FontFaceStyleName(fontFace));
TTF_CloseFont(fontFace);
if (strstr(fontFaceName.c_str(), "Medium") ||
strstr(fontFaceName.c_str(), "Regular"))
{
fallbackFontPaths_.push_back(std::make_pair(fontPath.ToString(), k));
break;
}
}
TTF_CloseFont(openedFont);
}
}
}
#else
// We don't have a fallback font for this platform.
// Unsupported characters will be rendered as squares.
#endif
}
uint32_t TextDrawerSDL::CheckMissingGlyph(const std::string& text) {
TTF_Font *font = fontMap_.find(fontHash_)->second;
UTF8 utf8Decoded(text.c_str());
uint32_t missingGlyph = 0;
for (int i = 0; i < text.length(); ) {
uint32_t glyph = utf8Decoded.next();
i = utf8Decoded.byteIndex();
if (!TTF_GlyphIsProvided32(font, glyph)) {
missingGlyph = glyph;
break;
}
}
return missingGlyph;
}
// If this returns true, the first font in fallbackFonts_ can be used as a fallback.
bool TextDrawerSDL::FindFallbackFonts(uint32_t missingGlyph, int ptSize) {
// If we encounter a missing glyph, try to use one of the fallback fonts.
for (int i = 0; i < fallbackFonts_.size(); i++) {
TTF_Font *fallbackFont = fallbackFonts_[i];
if (TTF_GlyphIsProvided32(fallbackFont, missingGlyph)) {
fallbackFonts_.erase(fallbackFonts_.begin() + i);
fallbackFonts_.insert(fallbackFonts_.begin(), fallbackFont);
return true;
}
}
// If none of the loaded fonts can handle it, load more fonts.
for (int i = 0; i < fallbackFontPaths_.size(); i++) {
std::string& fontPath = fallbackFontPaths_[i].first;
int faceIndex = fallbackFontPaths_[i].second;
TTF_Font *font = TTF_OpenFontIndex(fontPath.c_str(), ptSize, faceIndex);
if (TTF_GlyphIsProvided32(font, missingGlyph)) {
fallbackFonts_.insert(fallbackFonts_.begin(), font);
return true;
} else {
TTF_CloseFont(font);
}
}
return false;
}
uint32_t TextDrawerSDL::SetFont(const char *fontName, int size, int flags) {
uint32_t fontHash = fontName && strlen(fontName) ? hash::Adler32((const uint8_t *)fontName, strlen(fontName)) : 0;
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
const char *useFont = fontName ? fontName : "Roboto-Condensed.ttf";
const int ptSize = (int)((size + 6) / dpiScale_);
TTF_Font *font = TTF_OpenFont(useFont, ptSize);
if (!font) {
File::FileInfo fileInfo;
g_VFS.GetFileInfo("Roboto-Condensed.ttf", &fileInfo);
font = TTF_OpenFont(fileInfo.fullName.c_str(), ptSize);
}
fontMap_[fontHash] = font;
fontHash_ = fontHash;
return fontHash;
}
void TextDrawerSDL::SetFont(uint32_t fontHandle) {
uint32_t fontHash = fontHandle;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHandle;
} else {
ERROR_LOG(G3D, "Invalid font handle %08x", fontHandle);
}
}
void TextDrawerSDL::MeasureString(const char *str, size_t len, float *w, float *h) {
CacheKey key{ std::string(str, len), fontHash_ };
TextMeasureEntry *entry;
auto iter = sizeCache_.find(key);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
TTF_Font *font = fontMap_.find(fontHash_)->second;
int ptSize = TTF_FontHeight(font) / 1.35;
uint32_t missingGlyph = CheckMissingGlyph(key.text);
if (missingGlyph && FindFallbackFonts(missingGlyph, ptSize)) {
font = fallbackFonts_[0];
}
int width = 0;
int height = 0;
TTF_SizeUTF8(font, key.text.c_str(), &width, &height);
entry = new TextMeasureEntry();
entry->width = width;
entry->height = height;
sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
*w = entry->width * fontScaleX_ * dpiScale_;
*h = entry->height * fontScaleY_ * dpiScale_;
}
void TextDrawerSDL::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) {
std::string toMeasure = std::string(str, len);
int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
if (wrap) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w, wrap);
}
TTF_Font *font = fontMap_.find(fontHash_)->second;
int ptSize = TTF_FontHeight(font) / 1.35;
uint32_t missingGlyph = CheckMissingGlyph(toMeasure);
if (missingGlyph && FindFallbackFonts(missingGlyph, ptSize)) {
font = fallbackFonts_[0];
}
std::vector<std::string> lines;
SplitString(toMeasure, '\n', lines);
int total_w = 0;
int total_h = 0;
for (size_t i = 0; i < lines.size(); i++) {
CacheKey key{ lines[i], fontHash_ };
TextMeasureEntry *entry;
auto iter = sizeCache_.find(key);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
int width = 0;
int height = 0;
TTF_SizeUTF8(font, lines[i].c_str(), &width, &height);
entry = new TextMeasureEntry();
entry->width = width;
entry->height = height;
sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
if (total_w < entry->width) {
total_w = entry->width;
}
total_h += TTF_FontLineSkip(font);
}
*w = total_w * fontScaleX_ * dpiScale_;
*h = total_h * fontScaleY_ * dpiScale_;
}
void TextDrawerSDL::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
using namespace Draw;
if (!strlen(str))
return;
CacheKey key{ std::string(str), fontHash_ };
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(key);
if (iter != cache_.end()) {
entry = iter->second.get();
entry->lastUsedFrame = frameCount_;
} else {
DataFormat texFormat = Draw::DataFormat::R4G4B4A4_UNORM_PACK16;
if ((draw_->GetDataFormatSupport(texFormat) & Draw::FMT_TEXTURE) == 0) {
// This is always supported in Vulkan. The other format is the common OpenGL one.
texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
}
entry = new TextStringEntry();
TextureDesc desc{};
std::vector<uint8_t> bitmapData;
DrawStringBitmap(bitmapData, *entry, texFormat, str, align);
desc.initData.push_back(&bitmapData[0]);
desc.type = TextureType::LINEAR2D;
desc.format = texFormat;
desc.width = entry->bmWidth;
desc.height = entry->bmHeight;
desc.depth = 1;
desc.mipLevels = 1;
desc.tag = "TextDrawer";
entry->texture = draw_->CreateTexture(desc);
cache_[key] = std::unique_ptr<TextStringEntry>(entry);
}
if (entry->texture) {
draw_->BindTexture(0, entry->texture);
}
float w = entry->bmWidth * fontScaleX_ * dpiScale_;
float h = entry->bmHeight * fontScaleY_ * dpiScale_;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
if (entry->texture) {
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
target.Flush(true);
}
}
void TextDrawerSDL::DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, const char *str, int align) {
if (!strlen(str)) {
bitmapData.clear();
return;
}
// Replace "&&" with "&"
std::string processedStr = ReplaceAll(str, "&&", "&");
// If a string includes only newlines, SDL2_ttf will refuse to render it
// thinking it is empty. Add a space to avoid that.
bool isAllNewline = processedStr.find_first_not_of('\n') == std::string::npos;
if (isAllNewline) {
processedStr.push_back(' ');
}
TTF_Font *font = fontMap_.find(fontHash_)->second;
int ptSize = TTF_FontHeight(font) / 1.35;
uint32_t missingGlyph = CheckMissingGlyph(processedStr);
if (missingGlyph && FindFallbackFonts(missingGlyph, ptSize)) {
font = fallbackFonts_[0];
}
#if SDL_TTF_VERSION_ATLEAST(2, 20, 0)
if (align & ALIGN_HCENTER)
TTF_SetFontWrappedAlign(font, TTF_WRAPPED_ALIGN_CENTER);
else if (align & ALIGN_RIGHT)
TTF_SetFontWrappedAlign(font, TTF_WRAPPED_ALIGN_RIGHT);
else
TTF_SetFontWrappedAlign(font, TTF_WRAPPED_ALIGN_LEFT);
#endif
SDL_Color fgColor = { 0xFF, 0xFF, 0xFF, 0xFF };
SDL_Surface *text = TTF_RenderUTF8_Blended_Wrapped(font, processedStr.c_str(), fgColor, 0);
SDL_LockSurface(text);
entry.texture = nullptr;
// Each row of pixel needs to be aligned to 8 bytes (= 2 pixels), or else
// graphics corruption occurs. Made it 16-byte aligned just to be sure.
entry.bmWidth = entry.width = (text->w + 3) & ~3;
entry.bmHeight = entry.height = text->h;
entry.lastUsedFrame = frameCount_;
uint32_t *imageData = (uint32_t *)text->pixels;
uint32_t pitch = text->pitch / sizeof(uint32_t);
if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16 || texFormat == Draw::DataFormat::R4G4B4A4_UNORM_PACK16) {
bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint16_t));
uint16_t *bitmapData16 = (uint16_t *)&bitmapData[0];
for (int x = 0; x < entry.bmWidth; x++) {
for (int y = 0; y < entry.bmHeight; y++) {
uint64_t index = entry.bmWidth * y + x;
bitmapData16[index] = 0xfff0 | (imageData[pitch * y + x] >> 28);
}
}
} else if (texFormat == Draw::DataFormat::R8_UNORM) {
bitmapData.resize(entry.bmWidth * entry.bmHeight);
for (int x = 0; x < entry.bmWidth; x++) {
for (int y = 0; y < entry.bmHeight; y++) {
uint64_t index = entry.bmWidth * y + x;
bitmapData[index] = imageData[pitch * y + x] >> 24;
}
}
} else {
_assert_msg_(false, "Bad TextDrawer format");
}
SDL_UnlockSurface(text);
SDL_FreeSurface(text);
}
void TextDrawerSDL::OncePerFrame() {
// Reset everything if DPI changes
float newDpiScale = CalculateDPIScale();
if (newDpiScale != dpiScale_) {
dpiScale_ = newDpiScale;
ClearCache();
}
// Drop old strings. Use a prime number to reduce clashing with other rhythms
if (frameCount_ % 23 == 0) {
for (auto iter = cache_.begin(); iter != cache_.end();) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
if (iter->second->texture)
iter->second->texture->Release();
cache_.erase(iter++);
} else {
iter++;
}
}
for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
sizeCache_.erase(iter++);
} else {
iter++;
}
}
}
}
void TextDrawerSDL::ClearCache() {
for (auto &iter : cache_) {
if (iter.second->texture)
iter.second->texture->Release();
}
cache_.clear();
sizeCache_.clear();
for (auto iter : fontMap_) {
TTF_CloseFont(iter.second);
}
for (auto iter : fallbackFonts_) {
TTF_CloseFont(iter);
}
fontMap_.clear();
fallbackFonts_.clear();
fontHash_ = 0;
}
#endif