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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-04 19:55:27 +02:00
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5d64fc5ff1640a7dfc1b6cf7caed72bd40738257
ppsspp/Windows/GPU
T
History
Henrik Rydgård 5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
..
D3D9Context.cpp
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
WindowsGLContext.h
Android: Reduce asserts during startup.
2020-07-28 19:06:29 +02:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
WindowsVulkanContext.h
Eliminate an unnecessary global g_Vulkan.
2020-07-18 22:50:26 +02:00
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