Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 5d0873d95d Depth raster: Clip to the drawing region as well as the scissor
Resistance: Retribution sets its scissor to end at 480,272, one past its
drawing region. The CPU depth rasterizer (SoftwareRasterDepth) only
clipped to the scissor, so it wrote row 272 of the depth buffer, which is
where the game keeps its logo textures. The startup logos got a garbage
strip on hardware backends and failed to fade out.

SoftGPU already clips to the minimum of the two.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 23:10:54 +02:00
..
2026-10-13 17:08:58 +02:00
2026-06-02 14:53:37 +02:00